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元宇宙中的科学怪人:用户与定制化虚拟代理的交互。

Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.

出版信息

IEEE Trans Vis Comput Graph. 2024 Nov;30(11):7162-7171. doi: 10.1109/TVCG.2024.3456205. Epub 2024 Oct 10.

DOI:10.1109/TVCG.2024.3456205
PMID:39255104
Abstract

Enabled by the latest achievements in artificial intelligence (AI), computer graphics as well as virtual, augmented, and mixed reality (VR/AR/MR), virtual agents are increasingly resembling humans in both their appearance and intelligent behavior. This results in enormous potential for agents to support users in their daily lives, for example in customer service, healthcare, education or the envisioned all-encompassing metaverse. Today's technology would allow users to customize their conversation partners in the metaverse - as opposed to reality - according to their preferences, potentially improving the user experience. On the other hand, there is little research on how reshaping the head of a communication partner might affect the immediate interaction with them. In this paper, we investigate the user requirements for and the effects of agent customization. In a two-stage user study ($N=30$), we collected both self-reported evaluations (e.g., intrinsic motivation) and interaction metrics (e.g., interaction duration and number of tried out items) for the process of agent customization itself as well as data on how users perceived the subsequent human-agent interaction in VR. Our results indicate that users only wish to have full customization for agents in their personal social circle, while for general services, a selection or even a definite assignment of pre-configured agents is sufficient. When customization is offered, attributes such as gender, clothing or hair are subjectively more relevant to users than facial features such as skin or eye color. Although the customization of human interaction partners is beyond our control, customization of virtual agents significantly increases perceived social presence as well as rapport and trust. Further findings on user motivation and agent diversity are discussed in the paper.

摘要

借助人工智能 (AI)、计算机图形学以及虚拟现实、增强现实和混合现实 (VR/AR/MR) 的最新成果,虚拟代理在外观和智能行为上越来越像人类。这为代理在用户的日常生活中提供支持,例如在客户服务、医疗保健、教育或设想中的包罗万象的元宇宙中,带来了巨大的潜力。如今的技术允许用户根据自己的喜好在元宇宙中定制他们的对话伙伴——而不是在现实中——这可能会提高用户体验。另一方面,对于重塑沟通伙伴的头部会如何影响与他们的即时互动,研究甚少。在本文中,我们研究了代理定制的用户需求和效果。在一个两阶段的用户研究($N=30$)中,我们收集了代理定制过程的自我报告评估(例如内在动机)和交互指标(例如交互持续时间和尝试的项目数量),以及关于用户如何在 VR 中感知随后的人机交互的数据。我们的研究结果表明,用户只希望在个人社交圈中对代理进行完全定制,而对于一般服务,选择甚至确定预配置代理就足够了。当提供定制时,性别、服装或发型等属性比肤色或眼睛颜色等面部特征更受用户主观关注。虽然人类互动伙伴的定制超出了我们的控制范围,但虚拟代理的定制显著增加了感知的社交存在感以及融洽度和信任度。本文还讨论了关于用户动机和代理多样性的进一步发现。

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