IEEE Trans Vis Comput Graph. 2024 Nov;30(11):7299-7309. doi: 10.1109/TVCG.2024.3456197. Epub 2024 Oct 10.
Neuron tracing, alternately referred to as neuron reconstruction, is the procedure for extracting the digital representation of the three-dimensional neuronal morphology from stacks of microscopic images. Achieving accurate neuron tracing is critical for profiling the neuroanatomical structure at single-cell level and analyzing the neuronal circuits and projections at whole-brain scale. However, the process often demands substantial human involvement and represents a nontrivial task. Conventional solutions towards neuron tracing often contend with challenges such as non-intuitive user interactions, suboptimal data generation throughput, and ambiguous visualization. In this paper, we introduce a novel method that leverages the power of extended reality (XR) for intuitive and progressive semi-automatic neuron tracing in real time. In our method, we have defined a set of interactors for controllable and efficient interactions for neuron tracing in an immersive environment. We have also developed a GPU-accelerated automatic tracing algorithm that can generate updated neuron reconstruction in real time. In addition, we have built a visualizer for fast and improved visual experience, particularly when working with both volumetric images and 3D objects. Our method has been successfully implemented with one virtual reality (VR) headset and one augmented reality (AR) headset with satisfying results achieved. We also conducted two user studies and proved the effectiveness of the interactors and the efficiency of our method in comparison with other approaches for neuron tracing.
神经元示踪,也称为神经元重建,是从显微镜图像堆栈中提取三维神经元形态的数字表示的过程。实现准确的神经元示踪对于在单细胞水平上描绘神经解剖结构以及在全脑尺度上分析神经元回路和投射至关重要。然而,该过程通常需要大量的人工参与,并且代表着一项艰巨的任务。传统的神经元示踪方法通常面临着非直观的用户交互、数据生成吞吐量不理想和可视化不明确等挑战。在本文中,我们引入了一种新颖的方法,利用扩展现实 (XR) 的力量,实现实时直观和渐进式半自动神经元示踪。在我们的方法中,我们定义了一组交互器,用于在沉浸式环境中进行可控和高效的神经元示踪交互。我们还开发了一种 GPU 加速的自动示踪算法,可以实时生成更新的神经元重建。此外,我们构建了一个可视化器,用于快速和改进的视觉体验,特别是在处理体绘制图像和 3D 对象时。我们的方法已经成功地与一个虚拟现实 (VR) 耳机和一个增强现实 (AR) 耳机一起实现,并取得了令人满意的结果。我们还进行了两项用户研究,证明了交互器的有效性和我们的方法与其他神经元示踪方法相比的效率。