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基于智能手机的大规模多发性硬化症观察性研究的用户体验:全球、开放获取、仅限数字的研究。

User Experience of a Large-Scale Smartphone-Based Observational Study in Multiple Sclerosis: Global, Open-Access, Digital-Only Study.

机构信息

F Hoffmann-La Roche Ltd, Basel, Switzerland.

Sutter Health Center for Health Systems Research, Walnut Creek, CA, United States.

出版信息

JMIR Hum Factors. 2024 Sep 11;11:e57033. doi: 10.2196/57033.

DOI:10.2196/57033
PMID:39259964
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11425019/
Abstract

BACKGROUND

The Floodlight Open app is a digital health technology tool (DHTT) that comprises remote, smartphone sensor-based tests (daily activities) for assessing symptoms of multiple sclerosis (MS). User acquisition, engagement, and retention remain a barrier to successfully deploying such tools.

OBJECTIVE

This study aims to quantitatively and qualitatively investigate key user experience (UX) factors associated with the Floodlight Open app.

METHODS

Floodlight Open is a global, open-access, digital-only study designed to understand the drivers and barriers in deploying a DHTT in a naturalistic setting without supervision and onboarding by a clinician. Daily activities included tests assessing cognition (Information Processing Speed and Information Processing Speed Digit-Digit), hand-motor function (Pinching Test and Draw a Shape Test), and postural stability and gait (Static Balance Test, U-Turn Test, and Two-Minute Walk Test [2MWT]). All daily activities except the 2MWT were taken in a fixed sequence. Qualitative UX was studied through semistructured interviews in a substudy of US participants with MS. The quantitative UX analysis investigated the impact of new UX design features on user engagement and retention in US participants for 3 separate test series: all daily activities included in the fixed sequence (DA), all daily activities included in the fixed sequence except the Static Balance Test and U-Turn Test (DA), and the 2MWT.

RESULTS

The qualitative UX substudy (N=22) revealed the need for 2 new UX design features: a more seamless user journey during the activation process that eliminates the requirement of switching back and forth between the app and the email that the participants received upon registration, and configurable reminders and push notifications to help plan and remind the participants to complete their daily activities. Both UX design features were assessed in the quantitative UX analysis. Introducing the more seamless user journey (original user journey: n=608; more seamless user journey: n=481) improved the conversion rate of participants who enrolled in the study and proceeded to successfully activate the app from 53.9% (328/608) to 74.6% (359/481). Introducing reminders and push notifications (with reminders and notifications: n=350; without reminders and notifications: n=172) improved continuous usage time (proportion of participants with ≥3 consecutive days of usage: DA and DA: ~30% vs ~12%; 2MWT: ~30% vs ~20%); test completion rates (maximum number of test series completed: DA: 279 vs 64; DA: 283 vs 126; 2MWT: 302 vs 76); and user retention rates (at day 30: DA: 53/172, 30.8% vs 34/350, 9.7%; DA: 53/172, 30.8% vs 60/350, 17.1%; 2MWT: 39/172, 22.6% vs 22/350, 6.2%). Inactivity times remained comparable.

CONCLUSIONS

The remote assessment of MS with DHTTs is a relatively nascent but growing field of research. The continued assessment and improvement of UX design features can play a crucial role in the successful long-term adoption of new DHTTs.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/2b8e73415a6a/humanfactors_v11i1e57033_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/f6b92df156ab/humanfactors_v11i1e57033_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/6e5dca23137e/humanfactors_v11i1e57033_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/d59fcd74d89d/humanfactors_v11i1e57033_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/02c75cbe3547/humanfactors_v11i1e57033_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/2b8e73415a6a/humanfactors_v11i1e57033_fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/f6b92df156ab/humanfactors_v11i1e57033_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/6e5dca23137e/humanfactors_v11i1e57033_fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/d59fcd74d89d/humanfactors_v11i1e57033_fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/02c75cbe3547/humanfactors_v11i1e57033_fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/72f3/11425019/2b8e73415a6a/humanfactors_v11i1e57033_fig5.jpg
摘要

背景

Floodlight Open 应用程序是一种数字健康技术工具(DHTT),它由远程智能手机传感器测试(日常活动)组成,用于评估多发性硬化症(MS)的症状。用户获取、参与和保留仍然是成功部署此类工具的障碍。

目的

本研究旨在定量和定性地研究与 Floodlight Open 应用程序相关的关键用户体验(UX)因素。

方法

Floodlight Open 是一项全球性的、开放获取的、仅数字化的研究,旨在了解在没有临床医生监督和引导的情况下,在自然环境中部署 DHTT 的驱动因素和障碍。日常活动包括评估认知能力(信息处理速度和数字数字信息处理速度)、手部运动功能(捏合测试和绘制形状测试)以及姿势稳定性和步态(静态平衡测试、U 型转弯测试和两分钟步行测试[2MWT])的测试。除了 2MWT 之外,所有日常活动都按固定顺序进行。通过对美国多发性硬化症患者的子研究中的半结构化访谈来研究定性 UX。定量 UX 分析调查了在美国参与者的 3 个独立测试系列中,新 UX 设计功能对用户参与度和保留率的影响:固定顺序中包含的所有日常活动(DA)、固定顺序中包含的所有日常活动,但不包括静态平衡测试和 U 型转弯测试(DA)和 2MWT。

结果

定性 UX 子研究(N=22)揭示了需要 2 个新的 UX 设计功能:在激活过程中提供更流畅的用户体验,消除参与者在注册时在应用程序和他们收到的电子邮件之间来回切换的需求,以及可配置的提醒和推送通知,以帮助参与者计划并提醒他们完成日常活动。这两个 UX 设计功能都在定量 UX 分析中进行了评估。引入更流畅的用户体验(原始用户体验:n=608;更流畅的用户体验:n=481)将注册并成功激活应用程序的参与者的转化率从 53.9%(328/608)提高到 74.6%(359/481)。引入提醒和推送通知(带提醒和通知:n=350;无提醒和通知:n=172)提高了连续使用时间(连续使用天数≥3 的参与者比例:DA 和 DA:30% 对12%;2MWT:30% 对20%);测试完成率(完成的最大测试系列数:DA:279 对 64;DA:283 对 126;2MWT:302 对 76);以及用户保留率(第 30 天:DA:53/172,30.8% 对 34/350,9.7%;DA:53/172,30.8% 对 60/350,17.1%;2MWT:39/172,22.6% 对 22/350,6.2%)。非活动时间保持相当。

结论

使用 DHTT 对多发性硬化症进行远程评估是一个相对新兴但不断发展的研究领域。不断评估和改进 UX 设计功能可以在新 DHTT 的成功长期采用中发挥关键作用。

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本文引用的文献

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Use of smartphone-based remote assessments of multiple sclerosis in Floodlight Open, a global, prospective, open-access study.基于智能手机的多发性硬化症远程评估在 Floodlight Open 中的应用,这是一项全球性、前瞻性、开放获取的研究。
Sci Rep. 2024 Jan 2;14(1):122. doi: 10.1038/s41598-023-49299-4.
2
Assessment of Upper Extremity Function in Multiple Sclerosis: Feasibility of a Digital Pinching Test.多发性硬化症上肢功能评估:数字捏力测试的可行性
JMIR Form Res. 2023 Oct 2;7:e46521. doi: 10.2196/46521.
3
Mobile apps used for people living with multiple sclerosis: A scoping review.
用于多发性硬化症患者的移动应用程序:范围综述。
Mult Scler Relat Disord. 2023 May;73:104628. doi: 10.1016/j.msard.2023.104628. Epub 2023 Mar 21.
4
Experiences of health tracking in mobile apps for multiple sclerosis: A qualitative content analysis of user reviews.多发性硬化症移动应用中健康追踪的体验:用户评论的定性内容分析
Mult Scler Relat Disord. 2023 Jan;69:104435. doi: 10.1016/j.msard.2022.104435. Epub 2022 Nov 28.
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Recruitment and retention in mobile application-based intervention studies: a critical synopsis of challenges and opportunities.基于移动应用程序的干预研究中的招募与留存:挑战与机遇的关键概述
Inform Health Soc Care. 2023 Apr 3;48(2):139-152. doi: 10.1080/17538157.2022.2082297. Epub 2022 Jun 3.
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Challenges in Participant Engagement and Retention Using Mobile Health Apps: Literature Review.使用移动健康应用程序在参与者参与度和留存率方面面临的挑战:文献综述
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Sample sizes for saturation in qualitative research: A systematic review of empirical tests.定性研究中饱和度的样本量:实证检验的系统综述。
Soc Sci Med. 2022 Jan;292:114523. doi: 10.1016/j.socscimed.2021.114523. Epub 2021 Nov 2.
8
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10
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