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网络游戏障碍的生物标志物——一项叙述性综述。

Biomarkers of Internet Gaming Disorder-A Narrative Review.

作者信息

Skok Katarzyna, Waszkiewicz Napoleon

机构信息

Faculty of Education, University of Bialystok, ul. Świerkowa 20, 15-328 Bialystok, Poland.

Department of Psychiatry, Medical University of Bialystok, pl. Wołodyjowskiego 2, 15-272 Bialystok, Poland.

出版信息

J Clin Med. 2024 Aug 28;13(17):5110. doi: 10.3390/jcm13175110.

Abstract

Since game mechanics and their visual aspects have become more and more addictive, there is concern about the growing prevalence of Internet gaming disorder (IGD). In the current narrative review, we searched PubMed and Google Scholar databases for the keywords "igd biomarker gaming" and terms related to biomarker modalities. The biomarkers we found are grouped into several categories based on a measurement method and are discussed in the light of theoretical addiction models (tripartite neurocognitive model, I-PACE). Both theories point to gaming-related problems with salience and inhibition. The first dysfunction makes an individual more susceptible to game stimuli (raised reward seeking), and the second negatively impacts resistance to these stimuli (decreased cognitive control). The IGD patients' hypersensitivity to reward manifests mostly in ventral striatum (VS) measurements. However, there is also empirical support for a ventral-to-dorsal striatal shift and transition from goal-directed to habitual behaviors. The deficits in executive control are demonstrated in parameters related to the prefrontal cortex (PFC), especially the dorsolateral prefrontal cortex (DLPFC). In general, the connection of PFC with reward under cortex nuclei seems to be dysregulated. Other biomarkers include reduced P3 amplitudes, high-frequency heart rate variability (HRV), and the number of eye blinks and saccadic eye movements during the non-resting state. A few studies propose a diagnostic (multimodal) model of IGD. The current review also comments on inconsistencies in findings in the nucleus accumbens (NAcc), anterior cingulate cortex (ACC), and precuneus and makes suggestions for future IGD studies.

摘要

由于游戏机制及其视觉元素越来越容易让人上瘾,人们对网络游戏障碍(IGD)的日益流行感到担忧。在当前的叙述性综述中,我们在PubMed和谷歌学术数据库中搜索了关键词“igd生物标志物 游戏”以及与生物标志物模式相关的术语。我们发现的生物标志物根据测量方法分为几类,并根据理论成瘾模型(三方神经认知模型、I-PACE)进行了讨论。这两种理论都指出了与游戏相关的显著性和抑制问题。第一种功能障碍使个体更容易受到游戏刺激(提高寻求奖励的行为),第二种功能障碍则对抵抗这些刺激产生负面影响(降低认知控制)。IGD患者对奖励的超敏反应主要体现在腹侧纹状体(VS)测量中。然而,也有实证支持从腹侧纹状体到背侧纹状体的转变以及从目标导向行为到习惯性行为的过渡。执行控制方面的缺陷在与前额叶皮质(PFC)相关的参数中得到体现,尤其是背外侧前额叶皮质(DLPFC)。一般来说,PFC与皮质下核团中奖励的连接似乎失调。其他生物标志物包括P3波幅降低、高频心率变异性(HRV)以及非休息状态下的眨眼次数和眼球跳动次数。一些研究提出了IGD的诊断(多模式)模型。当前的综述还对伏隔核(NAcc)、前扣带回皮质(ACC)和楔前叶研究结果的不一致性进行了评论,并对未来的IGD研究提出了建议。

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本文引用的文献

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