Sun Fenghua, Fang Yuan, Ho Ying Fung, Chow Gary Chi-Ching, Yang Yaxi, Huang Kunyi, Yu Clare Chung-Wah, Liu Duo, Wong Stephen Heung-Sang, Siu Parco Ming-Fai, Cooper Simon B
Department of Health and Physical Education, The Education University of Hong Kong, Hong Kong SAR, China.
The Integrated Centre for Wellbeing (I-WELL), The Education University of Hong Kong, Hong Kong SAR, China.
J Exerc Sci Fit. 2024 Oct;22(4):408-416. doi: 10.1016/j.jesf.2024.09.001. Epub 2024 Sep 5.
Children with ADHD demand for effective intervention with minimum side effect to improve executive function (EF) and health well-being.
This study used a three-arm partially-blinded randomized controlled trial to test the effects of two different kinds of 8-week game-based training programs (game-based HIIT program, GameHIIT; and game-based structured aerobic exercise program, GameSAE) on EF and other health indicators of children with ADHD, which was compared with a non-treatment control group.
A total of 49 children with ADHD completed the program. Analyses of EF tests and parental survey indicated that (i) there is no significant intragroup difference among all measures between pre-/post-intervention tests for two game-based intervention groups. The only significant intergroup difference was observed in self-monitor score of parent-reported child's EF between GameSAE group and the control (large effect). Similarly, cerebral hemodynamic responses also found no significant group effect for all EF tests. However, the time effects were observed in several channels in the GameHIIT group in two EF tests (Color Words Stroop Test and Tower of London Test). No significant change of participants' overall ADHD symptoms was found in the pre-/post-tests for three groups. Nonetheless, further analyses revealed that both of two game-based training programs exhibited the significant positive effects on child's PA levels and the large effects on levels of physical fitness, when they were compared to the control.
By this study, a significant enhancement in physical fitness and PA levels were found in both game-based PA interventions when they were compared with control group. However, the effectiveness of game-based PA interventions on improving EF or reducing ADHD symptoms remains unclear. This implies that a larger intervention dosage or a tailored intervention design may be warranted to improve the EF of children with ADHD.
患有注意力缺陷多动障碍(ADHD)的儿童需要有效的干预措施,且副作用最小,以改善执行功能(EF)和健康状况。
本研究采用三臂部分盲法随机对照试验,测试两种不同的为期8周的基于游戏的训练计划(基于游戏的高强度间歇训练计划,GameHIIT;以及基于游戏的结构化有氧运动计划,GameSAE)对ADHD儿童的EF和其他健康指标的影响,并与非治疗对照组进行比较。
共有49名ADHD儿童完成了该计划。EF测试和家长调查分析表明:(i)两个基于游戏的干预组在干预前/后测试的所有指标中,组内差异均无统计学意义。仅在GameSAE组和对照组之间,家长报告的儿童EF自我监测得分中观察到显著的组间差异(效果显著)。同样,在所有EF测试中,脑血流动力学反应也未发现显著的组效应。然而,在两个EF测试(颜色词斯特鲁普测试和伦敦塔测试)中,GameHIIT组的几个通道观察到了时间效应。三组在测试前/后,参与者的总体ADHD症状均未发现显著变化。尽管如此,进一步分析显示,与对照组相比,两个基于游戏的训练计划均对儿童的身体活动(PA)水平产生了显著的积极影响,对身体素质水平产生了显著影响。
通过本研究发现,与对照组相比,两种基于游戏的PA干预措施均显著提高了身体素质和PA水平。然而,基于游戏的PA干预措施对改善EF或减轻ADHD症状的有效性仍不明确。这意味着可能需要更大的干预剂量或量身定制的干预设计,以改善ADHD儿童的EF。