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网络游戏障碍的抑制控制缺陷:一项事件相关电位(ERPs)研究。

The inhibitory control deficit of internet gaming disorder: An Event-Related Potentials(ERPs) study.

机构信息

Department of Community Health, Advanced Medical and Dental Institute, Universiti Sains Malaysia, Penang, Malaysia.

出版信息

Behav Brain Res. 2025 Jan 5;476:115253. doi: 10.1016/j.bbr.2024.115253. Epub 2024 Sep 21.

Abstract

INTRODUCTION

The primary difficulty and challenge encountered by individuals with Internet Gaming Disorder (IGD) is inhibitory control deficit. Given that different types of inhibitory control have different effects on IGD patients, it is critical to investigate the neurological cognitive processes underlying various inhibitory control problems.

METHODS

The IGD-20 questionnaire was used to identify Internet game disorder and healthy control group, and finally Internet game disorder in (n=25) and healthy control group (n=28) in Flanker task, Internet game disorder (n=29) and health control group (n=24) in GO/NOGO task. The Flanker task was employed to investigate distractor interference inhibition control in those with IGD, while the Go/NoGo task was used to measure their prepotent response inhibitory control. Event-related potentials (ERPs) were used to evaluate the brain mechanisms difference of both IGD and healthy participants during these different inhibitory control tasks.

RESULTS

Findings indicate that compared to healthy control subjects, individuals with Internet Gaming Disorder (IGD) have deficits in inhibitory control tasks during both distraction inhibition and prepotent response inhibition tasks, and distraction inhibition occurs earlier than prepotent response inhibition. In distraction inhibition tasks, the IGD group's N2 amplitude is significantly lower than the healthy control groups. In prepotent response inhibition, the N2 amplitude provoked in the IGD group is not only significantly lower than in the healthy control group, but the P3 amplitude is also significantly larger in the IGD group. The main brain activity areas of interference inhibitory control are the frontal lobe and prefrontal lobe, while the main brain activity areas of prepotent response inhibitory control are the frontal lobe and occipital lobe.

CONCLUSION

The present study concentrates on the differential neurophysiological characteristics observed in individuals with Internet gaming problems, notably the ability to avoid distractions and prepotent reactions. The current research provides foundations for the assessment and development of tailored therapy and treatment methods to address the wide variety of cognitive problems reported in individuals with Internet Gaming Disorder (IGD).

摘要

简介

互联网游戏障碍(IGD)患者主要存在抑制控制缺陷的问题和困难。鉴于不同类型的抑制控制对 IGD 患者的影响不同,研究各种抑制控制问题背后的神经认知过程至关重要。

方法

使用 IGD-20 问卷对互联网游戏障碍患者和健康对照组进行识别,最终纳入 Flanker 任务中的互联网游戏障碍患者(n=25)和健康对照组(n=28)、GO/NOGO 任务中的互联网游戏障碍患者(n=29)和健康对照组(n=24)。Flanker 任务用于研究 IG 患者的分心抑制抑制控制,而 GO/NOGO 任务用于测量其优势反应抑制控制。事件相关电位(ERPs)用于评估在这些不同抑制控制任务中,IGD 和健康参与者的大脑机制差异。

结果

研究结果表明,与健康对照组相比,互联网游戏障碍(IGD)患者在分心抑制和优势反应抑制任务中均存在抑制控制缺陷,且分心抑制早于优势反应抑制。在分心抑制任务中,IGD 组的 N2 振幅明显低于健康对照组。在优势反应抑制中,IGD 组诱发的 N2 振幅不仅明显低于健康对照组,而且 P3 振幅也明显大于健康对照组。干扰抑制控制的主要脑活动区域是额叶和前额叶,而优势反应抑制控制的主要脑活动区域是额叶和枕叶。

结论

本研究集中于观察到互联网游戏问题个体的神经生理特征差异,特别是避免分心和优势反应的能力。目前的研究为评估和开发针对互联网游戏障碍(IGD)个体报告的各种认知问题的个性化治疗和治疗方法提供了基础。

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