Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan, China; Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan, China.
Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan, China; Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan, China.
Int J Psychophysiol. 2024 Aug;202:112376. doi: 10.1016/j.ijpsycho.2024.112376. Epub 2024 Jun 4.
Individuals with Internet gaming disorder (IGD) often exhibit an approach bias towards gaming cues compared to non-gaming cues. Although previous studies suggested a positive correlation between approach bias and the severity of game use, the neuropsychological mechanisms that underpin the automatic action tendencies remain largely unexplored. The present study measured event-related potentials (ERPs) in 22 IGD and 23 healthy control (HC) participants who met the inclusion criteria, both groups conducted the Stimulus-Response Compatibility task (SRC), with their ERPs recorded during the task. Results revealed that the IGD group showed a significantly larger approach bias towards gaming cues (avoidance versus approach reaction time) compared to the HC group. The amplitude of P300 significantly increased, whereas N100 significantly decreased for game-approach compared to game-avoid for IGD compared to HC participants. The findings suggested that the enhanced integrated motivational value under compatible conditions as well as increased stimulus-response conflicts under incompatible conditions may contribute to the approach bias in IGD individuals. Further investigation on the intervention is prompted through longitudinal studies.
个体若患有网络赌博障碍(IGD),通常会表现出对赌博线索的趋近偏向,而不是非赌博线索。虽然之前的研究表明趋近偏向与游戏使用的严重程度呈正相关,但支持这种自动行为倾向的神经心理学机制在很大程度上仍未得到探索。本研究在满足纳入标准的 22 名 IGD 和 23 名健康对照组(HC)参与者中测量了事件相关电位(ERPs),两组参与者都进行了刺激-反应相容性任务(SRC),并在任务期间记录了他们的 ERPs。结果表明,IGD 组表现出对赌博线索的显著更大趋近偏向(回避与趋近反应时间),与 HC 组相比。与 HC 参与者相比,IGD 参与者在游戏趋近时 P300 的振幅显著增加,而在游戏回避时 N100 的振幅显著降低。研究结果表明,在相容条件下增强的综合动机价值,以及在不相容条件下增加的刺激-反应冲突,可能导致 IGD 个体的趋近偏向。需要通过纵向研究来进一步探讨干预措施。