• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

虚拟现实对老年人步态生物力学参数的影响:一项系统综述。

Effects of Virtual Reality on Biomechanical Parameters of Gait in Older Adults: A Systematic Review.

作者信息

Baptista Rafael Reimann, Huaco Aranguri Alejandra A, Sanchez Zevallos Gustavo A, Juarez Huanca Cynthia B, Huanca Machon Massiel

机构信息

Pontifical Catholic University of Rio Grande do Sul, School of Health and Life Sciences, Porto Alegre, Brazil.

Facultad de Medicina Humana, Departamento de Ciencias de la Salud, Universidad Católica de Santa María, Arequipa, Perú.

出版信息

Arch Rehabil Res Clin Transl. 2024 Jun 26;6(3):100354. doi: 10.1016/j.arrct.2024.100354. eCollection 2024 Sep.

DOI:10.1016/j.arrct.2024.100354
PMID:39372253
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11447549/
Abstract

OBJECTIVES

To conduct a systematic review of the literature on the effect of virtual reality (VR) on biomechanical gait parameters (BGPs) in older adults. Specifically, the spatial-temporal parameters of gait, gait velocity, kinematics, and ground reaction forces, and examine how they are affected by VR interventions. To evaluate the effectiveness and validity of VR gait training and subsequently its potential integration into rehabilitation therapies. This review is a valuable contribution to the current literature as it does not limit its focus to a particular disease. By examining a wide range of studies, we sought to provide a comprehensive analysis of the effects of VR on the BGP in older adults. Our findings can inform future research on VR gait training and its potential role in rehabilitation for older adults.

DATA SOURCES

Two authors independently conducted an electronic search from August 18, 2021, to December 17, 2021, using the PubMed, Scopus, and Web of Science databases, including articles published between January 1997 and July 2021.

STUDY SELECTION

The search yielded 1226 articles, and after exclusion, 16 articles were included in the analysis.

DATA EXTRACTION

The Joanna Briggs Institute appraisal tool for randomized controlled trials and experimental studies, and the Cochrane risk of bias tool, version 2, were used to assess the level of evidence and bias in the studies.

DATA SYNTHESIS

In our synthesis, we included data from 9 studies with a total of 217 subjects. The range of follow-up periods across these studies was 2-10 weeks, and 40% of the studies conducted the study in community-dwelling individuals. Of the randomized controlled trials, 9 had a low-risk level, whereas 1 study had moderate risk. All studies with control groups and low bias levels demonstrated a positive effect of VR intervention on the BGP in older adults.

CONCLUSIONS

Consistent evidence suggests that VR intervention has positive effects on gait performance in older adults.

摘要

目的

对虚拟现实(VR)对老年人生物力学步态参数(BGP)影响的文献进行系统综述。具体而言,研究步态的时空参数、步速、运动学以及地面反作用力,并考察它们如何受到VR干预的影响。评估VR步态训练的有效性和效度,以及其随后整合到康复治疗中的潜力。本综述对当前文献具有重要贡献,因为它并不局限于特定疾病。通过审视广泛的研究,我们试图对VR对老年人BGP的影响进行全面分析。我们的研究结果可为未来关于VR步态训练及其在老年人康复中潜在作用的研究提供参考。

数据来源

两位作者于2021年8月18日至2021年12月17日独立进行电子检索,使用PubMed、Scopus和Web of Science数据库,检索1997年1月至2021年7月发表的文章。

研究选择

检索得到1226篇文章,排除后,16篇文章纳入分析。

数据提取

使用乔安娜·布里格斯循证卫生保健中心随机对照试验和实验研究评估工具以及Cochrane偏倚风险工具第2版,评估研究中的证据水平和偏倚。

数据综合

在我们的综合分析中,纳入了9项研究的数据,共217名受试者。这些研究的随访期为2至10周,40%的研究在社区居住个体中开展。在随机对照试验中,9项风险水平较低,而1项研究风险中等。所有有对照组且偏倚水平较低的研究均表明VR干预对老年人的BGP有积极影响。

结论

一致的证据表明,VR干预对老年人的步态表现有积极影响。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0eb8/11447549/132758d701ca/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0eb8/11447549/132758d701ca/gr1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0eb8/11447549/132758d701ca/gr1.jpg

相似文献

1
Effects of Virtual Reality on Biomechanical Parameters of Gait in Older Adults: A Systematic Review.虚拟现实对老年人步态生物力学参数的影响:一项系统综述。
Arch Rehabil Res Clin Transl. 2024 Jun 26;6(3):100354. doi: 10.1016/j.arrct.2024.100354. eCollection 2024 Sep.
2
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
3
Effects of virtual reality rehabilitation training on gait and balance in patients with Parkinson's disease: A systematic review.虚拟现实康复训练对帕金森病患者步态和平衡的影响:系统评价。
PLoS One. 2019 Nov 7;14(11):e0224819. doi: 10.1371/journal.pone.0224819. eCollection 2019.
4
Effectiveness of virtual reality-based balance and gait in older adults with fear of movement: A systematic review and meta-analysis.基于虚拟现实的平衡与步态训练对有运动恐惧的老年人的有效性:一项系统评价和荟萃分析。
Physiother Res Int. 2023 Oct;28(4):e2037. doi: 10.1002/pri.2037. Epub 2023 Jul 10.
5
Virtual reality for rehabilitation in Parkinson's disease.帕金森病康复的虚拟现实技术
Cochrane Database Syst Rev. 2016 Dec 21;12(12):CD010760. doi: 10.1002/14651858.CD010760.pub2.
6
The Role of Virtual Reality in Improving Health Outcomes for Community-Dwelling Older Adults: Systematic Review.虚拟现实在改善社区居住老年人健康结局中的作用:系统评价
J Med Internet Res. 2020 Jun 1;22(6):e17331. doi: 10.2196/17331.
7
Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review.虚拟现实和认知康复对轻度认知障碍老年人的影响:系统综述。
Ageing Res Rev. 2024 Jan;93:102146. doi: 10.1016/j.arr.2023.102146. Epub 2023 Nov 28.
8
Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy.针对胃肠内镜检查专业学员的虚拟现实模拟培训
Cochrane Database Syst Rev. 2018 Aug 17;8(8):CD008237. doi: 10.1002/14651858.CD008237.pub3.
9
Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis.虚拟现实训练对中风患者平衡和步态能力的影响:系统评价与荟萃分析
Phys Ther. 2016 Dec;96(12):1905-1918. doi: 10.2522/ptj.20160054. Epub 2016 May 12.
10
The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review.头戴式虚拟现实设备对老年人平衡和步态的影响:综述研究
Games Health J. 2021 Feb;10(1):2-12. doi: 10.1089/g4h.2019.0159. Epub 2020 Jun 29.

引用本文的文献

1
Advancing Gait Analysis: Integrating Multimodal Neuroimaging and Extended Reality Technologies.推进步态分析:整合多模态神经影像学与扩展现实技术
Bioengineering (Basel). 2025 Mar 19;12(3):313. doi: 10.3390/bioengineering12030313.

本文引用的文献

1
Effects of virtual reality versus conventional balance training on balance of the elderly.虚拟现实与传统平衡训练对老年人平衡能力的影响。
Exp Gerontol. 2021 Oct 1;153:111498. doi: 10.1016/j.exger.2021.111498. Epub 2021 Jul 24.
2
Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial.8 周平衡训练、虚拟现实训练和联合运动对老年男性下肢肌肉力量、平衡和功能移动性的影响:一项随机对照试验。
Sports Health. 2021 Nov-Dec;13(6):606-612. doi: 10.1177/1941738120986803. Epub 2021 Feb 13.
3
Virtual Reality Gait Training to Promote Balance and Gait Among Older People: A Randomized Clinical Trial.
虚拟现实步态训练促进老年人平衡和步态:一项随机临床试验。
Geriatrics (Basel). 2020 Dec 22;6(1):1. doi: 10.3390/geriatrics6010001.
4
Effectiveness of Early Rehabilitation Combined With Virtual Reality Training on Muscle Strength, Mood State, and Functional Status in Patients With Acute Stroke: A Randomized Controlled Trial.早期康复联合虚拟现实训练对急性脑卒中患者肌肉力量、情绪状态和功能状态的影响:一项随机对照试验。
Worldviews Evid Based Nurs. 2020 Apr;17(2):158-167. doi: 10.1111/wvn.12429. Epub 2020 Mar 25.
5
Virtual Reality Rehabilitation in Patients with Chronic Obstructive Pulmonary Disease: A Randomized Controlled Trial.虚拟现实康复治疗慢性阻塞性肺疾病患者的随机对照试验。
Int J Chron Obstruct Pulmon Dis. 2020 Jan 13;15:117-124. doi: 10.2147/COPD.S223592. eCollection 2020.
6
A Preliminary Study of Dual-Task Training Using Virtual Reality: Influence on Walking and Balance in Chronic Poststroke Survivors.虚拟现实双重任务训练的初步研究:对慢性脑卒中幸存者行走和平衡的影响。
J Stroke Cerebrovasc Dis. 2019 Nov;28(11):104343. doi: 10.1016/j.jstrokecerebrovasdis.2019.104343. Epub 2019 Sep 5.
7
A Smartphone-based gaming system for vestibular rehabilitation: A usability study.基于智能手机的前庭康复游戏系统:一项可用性研究。
J Vestib Res. 2019;29(2-3):147-160. doi: 10.3233/VES-190660.
8
Virtual Reality Rehabilitation Versus Conventional Physical Therapy for Improving Balance and Gait in Parkinson's Disease Patients: A Randomized Controlled Trial.虚拟现实康复与常规物理疗法对改善帕金森病患者平衡和步态的比较:一项随机对照试验。
Med Sci Monit. 2019 Jun 5;25:4186-4192. doi: 10.12659/MSM.916455.
9
Virtual reality exercise intradialysis to improve physical function: A feasibility randomized trial.虚拟实境运动透析中应用以改善身体机能:一项可行性随机试验。
Scand J Med Sci Sports. 2019 Jan;29(1):89-94. doi: 10.1111/sms.13304. Epub 2018 Oct 7.
10
Trunk motion visual feedback during walking improves dynamic balance in older adults: Assessor blinded randomized controlled trial.行走过程中的躯干运动视觉反馈可改善老年人的动态平衡:评估者盲法随机对照试验。
Gait Posture. 2018 May;62:342-348. doi: 10.1016/j.gaitpost.2018.03.044. Epub 2018 Mar 28.