• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于智能手机的前庭康复游戏系统:一项可用性研究。

A Smartphone-based gaming system for vestibular rehabilitation: A usability study.

机构信息

Department of Bioengineering, Christian Medical College, Bagayam, Vellore, Tamil Nadu, India.

Department of Physical Medicine and Rehabilitation, Physiotherapy Unit, Christian Medical College, Bagayam, Vellore, Tamil Nadu, India.

出版信息

J Vestib Res. 2019;29(2-3):147-160. doi: 10.3233/VES-190660.

DOI:10.3233/VES-190660
PMID:31356221
Abstract

BACKGROUNDVestibular dysfunctions result in a wide range of impairments and can have debilitating consequences on a person's day-to-day activities. Conventional vestibular rehabilitation is effective but suffers from poor therapy compliance due to boredom. Virtual reality technology can make training more engaging and allow precise quantification of the training process. However, most existing technologies for vestibular rehabilitation are expensive and not suitable for use in patients' homes and most clinics. In this pilot study, we developed and evaluated the usability of a smartphone-based head-mounted display (HMD) for vestibular rehabilitation and quantified the simulator sickness induced by the system.METHODSTwo adaptive training games were developed to train discrete and rhythmic head movements in the pitch and yaw planes. The usability and simulator sickness associated with the system were evaluated in a single testing session on healthy subjects and patients with unilateral vestibular dysfunction. Additionally, the head movement kinematics measured during training was also analyzed using different movement quality measures.RESULTSA total of 15 healthy subjects and 15 patients underwent testing with the system. Both groups found the system to be highly usable (>80 score on the system usability scale). Following 20-30 min training with the system, healthy subjects reported minimal simulator sickness symptoms. On the other hand, patients reported a higher incidence rate for symptoms, which could have been the result of their vestibular condition.CONCLUSIONThe current study demonstrated the usability and safety of a smartphone-based system for vestibular rehabilitation. The system is compact, and affordable thus has the potential to become an excellent tool for home-based vestibular rehabilitation.

摘要

背景

前庭功能障碍会导致广泛的损伤,并对人的日常活动产生严重的影响。传统的前庭康复治疗方法有效,但由于枯燥而导致治疗依从性差。虚拟现实技术可以使训练更具吸引力,并能精确量化训练过程。然而,大多数现有的前庭康复技术都很昂贵,不适合在患者家中和大多数诊所使用。在这项初步研究中,我们开发并评估了一款基于智能手机的头戴式显示器(HMD)用于前庭康复的可用性,并量化了该系统引起的模拟器病。

方法

开发了两个自适应训练游戏,以训练俯仰和偏航平面中的离散和有节奏的头部运动。在健康受试者和单侧前庭功能障碍患者的单次测试中,评估了系统的可用性和与系统相关的模拟器病。此外,还使用不同的运动质量指标分析了训练过程中测量的头部运动运动学。

结果

共有 15 名健康受试者和 15 名患者接受了该系统的测试。两组受试者均认为该系统具有高度可用性(系统可用性量表得分>80)。在使用该系统进行 20-30 分钟的训练后,健康受试者报告仅有轻微的模拟器病症状。另一方面,患者报告的症状发生率更高,这可能是他们的前庭状况所致。

结论

本研究表明,基于智能手机的前庭康复系统具有可用性和安全性。该系统紧凑且价格合理,因此有可能成为家庭前庭康复的优秀工具。

相似文献

1
A Smartphone-based gaming system for vestibular rehabilitation: A usability study.基于智能手机的前庭康复游戏系统:一项可用性研究。
J Vestib Res. 2019;29(2-3):147-160. doi: 10.3233/VES-190660.
2
Three-dimensional head-mounted gaming task procedure maximizes effects of vestibular rehabilitation in unilateral vestibular hypofunction: a randomized controlled pilot trial.三维头戴式游戏任务程序可最大化单侧前庭功能减退患者前庭康复的效果:一项随机对照试验。
Int J Rehabil Res. 2017 Dec;40(4):325-332. doi: 10.1097/MRR.0000000000000244.
3
Long-term effects of vestibular rehabilitation and head-mounted gaming task procedure in unilateral vestibular hypofunction: a 12-month follow-up of a randomized controlled trial.单侧前庭功能低下症的前庭康复和头戴式游戏任务程序的长期效果:一项随机对照试验的 12 个月随访。
Clin Rehabil. 2019 Jan;33(1):24-33. doi: 10.1177/0269215518788598. Epub 2018 Jul 16.
4
Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunction.用于前庭功能低下患者的交互式 Wii 遥控器凝视稳定训练系统。
J Neuroeng Rehabil. 2012 Oct 9;9:77. doi: 10.1186/1743-0003-9-77.
5
Contextual sensory integration training via head mounted display for individuals with vestibular disorders: a feasibility study.头戴式显示器的情境感知整合训练对前庭障碍患者的可行性研究。
Disabil Rehabil Assist Technol. 2022 Jan;17(1):74-84. doi: 10.1080/17483107.2020.1765419. Epub 2020 May 18.
6
Vestibular rehabilitation in older adults with and without mild cognitive impairment: Effects of virtual reality using a head-mounted display.老年人和轻度认知障碍者的前庭康复:使用头戴式显示器的虚拟现实的影响。
Arch Gerontol Geriatr. 2019 Jul-Aug;83:246-256. doi: 10.1016/j.archger.2019.05.008. Epub 2019 May 10.
7
Head and body center of gravity control strategies: adaptations following vestibular rehabilitation.头部和身体重心控制策略:前庭康复后的适应性变化
Acta Otolaryngol. 2003 Jan;123(1):32-40. doi: 10.1080/003655402000028036.
8
Controlling motion sickness and spatial disorientation and enhancing vestibular rehabilitation with a user-worn see-through display.使用可穿戴式透视显示器控制晕车和空间定向障碍,并增强前庭康复。
Laryngoscope. 2011 Jan;121 Suppl 2(0 2):S17-35. doi: 10.1002/lary.21373.
9
Effectiveness of conventional versus virtual reality-based balance exercises in vestibular rehabilitation for unilateral peripheral vestibular loss: results of a randomized controlled trial.传统平衡训练与基于虚拟现实的平衡训练在前庭康复治疗单侧外周前庭功能丧失中的有效性:一项随机对照试验的结果
Arch Phys Med Rehabil. 2015 Jul;96(7):1319-1328.e1. doi: 10.1016/j.apmr.2015.02.032. Epub 2015 Apr 2.
10
Upper limb rehabilitation system based on virtual reality for breast cancer patients: Development and usability study.基于虚拟现实的乳腺癌患者上肢康复系统:开发与可用性研究。
PLoS One. 2021 Dec 15;16(12):e0261220. doi: 10.1371/journal.pone.0261220. eCollection 2021.

引用本文的文献

1
Self-Motion Perception Influences Postural Sway More than Environmental Motion Perception.自我运动感知比环境运动感知对姿势晃动的影响更大。
bioRxiv. 2025 May 7:2025.05.02.651511. doi: 10.1101/2025.05.02.651511.
2
Can virtual reality replace conventional vestibular rehabilitation tools in multisensory balance exercises for vestibular disorders? A non-inferiority study.虚拟现实能否在针对前庭疾病的多感官平衡训练中取代传统的前庭康复工具?一项非劣效性研究。
J Neuroeng Rehabil. 2025 Apr 19;22(1):86. doi: 10.1186/s12984-025-01623-x.
3
Adherence to customized vestibular rehabilitation therapy: influencing factors and clinical implications in vestibulopathy.
坚持定制的前庭康复治疗:前庭病变中的影响因素及临床意义
Front Neurol. 2025 Feb 5;16:1538989. doi: 10.3389/fneur.2025.1538989. eCollection 2025.
4
Vestibular Infant Screening-Rehabilitation (VIS-REHAB): protocol for a randomised controlled trial on Vestibular Rehabilitation Therapy (VRT) in vestibular-impaired children.前庭婴儿筛查-康复(VIS-REHAB):一项关于前庭功能受损儿童的前庭康复治疗(VRT)随机对照试验的方案
BMJ Open. 2024 Dec 20;14(12):e085575. doi: 10.1136/bmjopen-2024-085575.
5
Effects of Virtual Reality on Biomechanical Parameters of Gait in Older Adults: A Systematic Review.虚拟现实对老年人步态生物力学参数的影响:一项系统综述。
Arch Rehabil Res Clin Transl. 2024 Jun 26;6(3):100354. doi: 10.1016/j.arrct.2024.100354. eCollection 2024 Sep.
6
Effects of Simulated Equestrian Therapy in Improving Motor Proficiency among Down Syndrome Children - A Randomized Controlled Trial.模拟马术疗法对改善唐氏综合征儿童运动能力的影响——一项随机对照试验
Int J Exerc Sci. 2024 Aug 1;17(1):1193-1207. doi: 10.70252/LRAL2790. eCollection 2024.
7
The comparison between intratympanic gentamicin prehabilitation and postoperative virtual reality exposure to standard vestibular training in patients with vestibular schwannoma.前庭神经鞘瘤患者鼓室内庆大霉素预康复与术后虚拟现实暴露联合标准前庭训练的比较。
Eur Arch Otorhinolaryngol. 2025 Jan;282(1):79-89. doi: 10.1007/s00405-024-08891-8. Epub 2024 Aug 10.
8
Leveraging Technology for Vestibular Assessment and Rehabilitation in the Operational Environment: A Scoping Review.在作战环境中利用技术进行前庭评估与康复:一项范围综述
Bioengineering (Basel). 2024 Jan 25;11(2):117. doi: 10.3390/bioengineering11020117.
9
Vestibular rehabilitation potential of commercially available virtual reality video games.商业化虚拟现实视频游戏的前庭康复潜力。
J Otolaryngol Head Neck Surg. 2023 Aug 21;52(1):54. doi: 10.1186/s40463-023-00642-9.
10
Update on Cyber Health Psychology: Virtual Reality and Mobile Health Tools in Psychotherapy, Clinical Rehabilitation, and Addiction Treatment.网络健康心理学最新动态:虚拟现实和移动健康工具在心理治疗、临床康复和成瘾治疗中的应用。
Int J Environ Res Public Health. 2022 Mar 16;19(6):3516. doi: 10.3390/ijerph19063516.