School of Social and Health Sciences, James Cook University, Singapore, Singapore.
Asia Pac Psychiatry. 2024 Dec;16(4):e12565. doi: 10.1111/appy.12565.
No research to date has examined cross-cultural differences in the pathways to internet gaming disorder (IGD). The current study aimed to address this limitation by examining the relationships between nationality (Singaporeans vs. Australians), culture orientation, gaming motivations, and IGD.
Participants were 101 Singaporeans (55.4% males) and 98 Australians (52.0% males). They completed the Culture Orientation Scale, the Motives for Online Gaming Questionnaire, and the Internet Gaming Disorder Scale-Short-Form.
A series of mediational analyses showed that Singaporeans tend to be more collectivistic (both horizontally and vertically). In turn, this culture orientation motivates them to play games for social reasons, increasing the risk for IGD. In contrast, Australians tend to be more individualistic (vertically only). In turn, this culture orientation motivates them to play games for competitive reasons, increasing the risk for IGD.
Limitations include the use of samples from two countries only, precluding a generalization of the results. Future research directions include examining the role of game genres as a mediator in the nationality-IGD relationship.
迄今为止,尚无研究探讨网络游戏障碍(IGD)的跨文化差异途径。本研究旨在通过检查国籍(新加坡人与澳大利亚人)、文化取向、游戏动机与 IGD 之间的关系来解决这一局限性。
参与者为 101 名新加坡人(55.4%为男性)和 98 名澳大利亚人(52.0%为男性)。他们完成了文化取向量表、在线游戏动机问卷和互联网游戏障碍量表-短式。
一系列中介分析表明,新加坡人倾向于更具集体主义(水平和垂直)。反过来,这种文化取向促使他们出于社交原因玩游戏,增加了患 IGD 的风险。相比之下,澳大利亚人倾向于更具个人主义(仅垂直)。反过来,这种文化取向促使他们出于竞争原因玩游戏,增加了患 IGD 的风险。
本研究的局限性包括仅使用来自两个国家的样本,限制了结果的推广。未来的研究方向包括检验游戏类型作为国籍与 IGD 关系的中介作用。