Principal Lecturer, Adult Nursing, School of Health and Social Work, University of Hertfordshire, Hatfield.
Simulation Lead, Adult Nursing, School of Health and Social Work, University of Hertfordshire, Hatfield.
Br J Nurs. 2024 Oct 24;33(19):922-929. doi: 10.12968/bjon.2024.0069.
Virtual reality (VR) simulation technology was rapidly integrated into pre-registration adult nursing programmes in response to the pandemic and a reduction in clinical placements. The UK's regulatory body for nursing has recognised its value in nursing education by increasing the possible number of simulated practice hours that can replace clinical placements to 600 hours. This article reports on an evaluation study of a novel approach using screen-based VR simulations for groups of students in a classroom setting.
This study aims to evaluate student and lecturer experiences of screen-based VR with the aim of informing and sharing insights from this approach.
Students and lecturers responded to an evaluation survey comprising both closed- and open-ended questions.
A large approved education institute in the East of England.
Pre-registration adult nursing master's students and adult nursing lecturers who had experience of screen-based VR with groups.
Quantitative data were analysed using descriptive methods, and qualitative data using thematic analysis.
Student and lecturer experiences of screen-based VR were overwhelmingly positive, overcoming many challenges of simulation documented in the literature. The group-working approach promoted development of non-technical or essential 'soft' skills such as communication, decision-making and teamwork.
Screen-based VR for classroombased learning offers an effective, engaging and cost-effective method of incorporating VR simulation scenarios in adult nursing education. Thoughtful consideration of pedagogical aspects are key to its successful and effective integration into the pre-registration adult nursing curriculum.
为应对疫情和临床实习机会减少,虚拟现实(VR)模拟技术迅速融入成人护理预注册课程。英国护理监管机构已认识到 VR 在护理教育中的价值,将可替代临床实习的模拟实践时间增加到 600 小时。本文报道了一项使用基于屏幕的 VR 模拟进行课堂教学的新方法的评估研究。
本研究旨在评估学生和讲师对基于屏幕的 VR 的体验,以期从该方法中获得启示。
学生和讲师对包含封闭式和开放式问题的评估问卷做出回应。
英格兰东部的一所大型认可教育机构。
具有基于屏幕的 VR 小组经验的成人护理硕士学生和成人护理讲师。
使用描述性方法分析定量数据,使用主题分析方法分析定性数据。
学生和讲师对基于屏幕的 VR 的体验非常积极,克服了文献中记录的许多模拟挑战。小组合作的方法促进了沟通、决策和团队合作等非技术或基本“软”技能的发展。
基于屏幕的 VR 用于课堂学习是一种有效的、引人入胜且具有成本效益的方法,可以将 VR 模拟场景融入成人护理教育中。对教学方面的深思熟虑是其成功和有效融入成人护理预注册课程的关键。