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专项训练对个体在完成次要任务时避开以 45°角逼近的虚拟球员的动作策略的影响。

The effects of sport-specific training on individuals action strategies while avoiding a virtual player approaching on a 45° angle while completing a secondary task.

机构信息

Department of Kinesiology & Physical Education, Wilfrid Laurier University, Waterloo, ON, Canada.

出版信息

PLoS One. 2024 Oct 25;19(10):e0292712. doi: 10.1371/journal.pone.0292712. eCollection 2024.

DOI:10.1371/journal.pone.0292712
PMID:39453898
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11508686/
Abstract

Sports provide varying scenarios where athletes must interact with and avoid opposing players in dynamic environments. As such, sport-specific training can improve one's ability to integrate visual information which may result in improved collision avoidance behaviours. However, improved visuomotor capabilities are highly task dependent (i.e., athletes must be tested in sport-specific settings). The current study examined whether sport-specific training influenced individuals' collision avoidance behaviours during a sport-specific task in virtual reality. Untrained young adults (N = 21, 22.9±1.9 yrs, 11 males) and specifically trained athletes (N = 18, 20±1.5 yrs, 7 males) were immersed in a virtual environment and were instructed to walk along a 7.5m path towards a goal located along the midline. Two virtual players positioned 2.83m to the left and right of the midline approached participants on a 45° angle at one of three speeds: 0.8x, 1.0x, or 1.2x each participant's average walking speed. Participants were instructed to walk to a goal without colliding with the virtual players while performing a secondary task; reporting whether a shape changed above either of the virtual players' heads. Results revealed that athletes had a higher percentage of correct responses on the secondary task compared to untrained young adults. However, there was no group differences in the average time to first avoidance or average minimum clearance, but athletes were more variable in their avoidance behaviours. Findings from this study demonstrate that athletes may be more adaptive in their behaviours and may perform better on attentionally demanding tasks in dynamic environments.

摘要

体育活动提供了各种场景,运动员必须在动态环境中与和避免与对手球员互动。因此,专项运动训练可以提高运动员整合视觉信息的能力,从而提高避免碰撞的行为。然而,提高视动能力高度依赖于任务(即,运动员必须在特定于运动的环境中进行测试)。本研究考察了专项运动训练是否会影响个体在虚拟现实中的特定运动任务中的避免碰撞行为。未受过训练的年轻成年人(N=21,22.9±1.9 岁,11 名男性)和专门训练的运动员(N=18,20±1.5 岁,7 名男性)被沉浸在虚拟环境中,并被指示沿着 7.5 米的路径向位于中线的目标前进。两个虚拟球员位于中线左侧和右侧 2.83 米处,以 45°的角度向参与者靠近,速度为参与者平均步行速度的 0.8x、1.0x 或 1.2x。参与者被指示在不与虚拟球员碰撞的情况下走到目标,同时执行次要任务;报告一个形状是否在虚拟球员的头部上方的任何一个发生了变化。结果表明,与未受过训练的年轻成年人相比,运动员在次要任务中的正确反应百分比更高。然而,在第一次回避的平均时间或平均最小净空方面,两组之间没有差异,但运动员的回避行为更具变异性。本研究的结果表明,运动员在行为上可能更具适应性,并且在动态环境中注意力要求高的任务中表现可能更好。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7093/11508686/e3cc8da4d17c/pone.0292712.g011.jpg
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