Gonda Brain Research Center, Bar-Ilan University, Ramat Gan, Israel.
School of Psychological Sciences, University of Haifa, Haifa, Israel.
Cognition. 2025 Jan;254:105992. doi: 10.1016/j.cognition.2024.105992. Epub 2024 Oct 24.
Sense of Agency (SoA) is the feeling of control over our actions. SoA has been suggested to arise from both implicit sensorimotor integration as well as higher-level decision processes. SoA is typically measured by collecting participants' subjective judgments, conflating both implicit and explicit processing. Consequently, the interplay between implicit sensorimotor processing and explicit agency judgments is not well understood. Here, we evaluated in one exploratory and one preregistered experiment (N = 60), using a machine learning approach, the relation between a well-known mechanism of implicit sensorimotor adaptation and explicit SoA judgments. Specifically, we examined whether subjective judgments of SoA and sensorimotor conflicts could be inferred from hand kinematics in a sensorimotor task using a virtual hand (VH). In both experiments participants performed a hand movement and viewed a virtual hand making a movement that could either be synchronous with their action or include a parametric temporal delay. After each movement, participants judged whether their actual movement was congruent with the movement they observed. Our results demonstrated that sensorimotor conflicts could be inferred from implicit motor kinematics on a trial by trial basis. Moreover, detection of sensorimotor conflicts from machine learning models of kinematic data provided more accurate classification of sensorimotor congruence than participants' explicit judgments. These results were replicated in a second, preregistered, experiment. These findings show evidence of diverging implicit and explicit processing for SoA and suggest that the brain holds high-quality information on sensorimotor conflicts that is not fully utilized in the inference of conscious agency.
主体感(SoA)是指对自身行为的控制感。SoA 被认为源自于内隐的感觉运动整合以及更高层次的决策过程。SoA 通常通过收集参与者的主观判断来测量,从而将内隐和外显处理混为一谈。因此,内隐感觉运动加工与外显代理判断之间的相互作用尚不清楚。在这里,我们通过使用机器学习方法,在一个探索性实验和一个预注册实验(N=60)中评估了一种众所周知的内隐感觉运动适应机制与外显 SoA 判断之间的关系。具体来说,我们检查了在使用虚拟手(VH)的感觉运动任务中,从手运动的运动学中是否可以推断出 SoA 和感觉运动冲突的主观判断。在两个实验中,参与者都执行了手部运动,并观察到一只虚拟手的运动,该运动既可以与他们的动作同步,也可以包括参数时间延迟。在每次运动之后,参与者判断他们的实际运动是否与他们观察到的运动一致。我们的结果表明,在逐次试验的基础上,可以从内隐运动运动学中推断出感觉运动冲突。此外,从运动学数据的机器学习模型中检测到的感觉运动冲突比参与者的外显判断更能准确地分类感觉运动一致性。这些结果在第二个预注册实验中得到了复制。这些发现为 SoA 的内隐和外显处理存在分歧提供了证据,并表明大脑中存在关于感觉运动冲突的高质量信息,而这些信息在意识代理推断中并未得到充分利用。