Fricke Sascha, Caspary Reinhard, Castillo Susana, Eisemann Martin, Magnor Marcus
Opt Express. 2024 Jul 15;32(15):26994-27009. doi: 10.1364/OE.523829.
This paper presents a novel method for accelerating the computationally intensive process of point-based holography using consumer grade hardware. By leveraging the parallel processing capabilities of graphics processing units (GPUs) and implementing optimization techniques, the proposed method significantly reduces the time required to generate complex holograms. A comprehensive analysis - including benchmarks and comparative studies - demonstrates the efficiency and effectiveness of this approach. Our findings offer promising implications for real-time applications in virtual reality, and other fields that require rapid and accurate holographic rendering.
本文提出了一种利用消费级硬件加速基于点的全息术这一计算密集型过程的新方法。通过利用图形处理单元(GPU)的并行处理能力并实施优化技术,该方法显著减少了生成复杂全息图所需的时间。包括基准测试和比较研究在内的全面分析证明了这种方法的效率和有效性。我们的研究结果为虚拟现实及其他需要快速准确全息渲染的领域中的实时应用提供了有前景的启示。