Massah Naghme, Kahrizi Sedighe, Neblett Randy
Physical Therapy Department, Faculty of Medical Science, Tarbiat Modares University, Tehran, Iran.
PRIDE Research Foundation, Dallas, Texas, USA.
Games Health J. 2025 Jun;14(3):233-241. doi: 10.1089/g4h.2024.0003. Epub 2024 Nov 28.
In this study, we aimed to investigate and compare the acute effects of exergames (EXG) and core stability exercises (CSEs) on cognitive factors, pain, mood, and fear-avoidance beliefs (FAB) in individuals with chronic low back pain (CLBP). In a single-blinded clinical trial, 40 participants with CLBP were randomly assigned to either the EXG group or the CSEs group. The EXG group engaged in a single session of exergames using the Xbox Kinect device, while the CSEs group completed a single session of common core stability exercises. Measurements of attention, working memory, pain intensity, mood states, and FAB were taken before and after each intervention. The results showed that a single session of EXG was significantly more effective than CSEs in improving cognitive reaction time, pain intensity, FAB, and positive mood states ( ≤ 0.05). Additionally, participants reported lower perceived exertion due to exercising following EXG compared with CSEs. EXG may have potential therapeutic advantages over traditional exercise interventions for CLBP.
在本研究中,我们旨在调查和比较体感游戏(EXG)和核心稳定性训练(CSE)对慢性下腰痛(CLBP)患者认知因素、疼痛、情绪和恐惧回避信念(FAB)的急性影响。在一项单盲临床试验中,40名CLBP患者被随机分配到EXG组或CSE组。EXG组使用Xbox Kinect设备进行了一次体感游戏,而CSE组完成了一次常规的核心稳定性训练。在每次干预前后,对注意力、工作记忆、疼痛强度、情绪状态和FAB进行测量。结果表明,单次EXG在改善认知反应时间、疼痛强度、FAB和积极情绪状态方面比CSE显著更有效(P≤0.05)。此外,与CSE相比,参与者报告称EXG后锻炼时的主观用力程度更低。对于CLBP,EXG可能比传统运动干预具有潜在的治疗优势。