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青少年健康促进行为与游戏成瘾的关系研究。

Examination of the relationship between health promotion behavior and game addiction in adolescents.

机构信息

Department of Pediatrics, Muğla Education and Research Hospital, Muğla, Türkiye.

Department of Nursing, Muğla Sıtkı Koçman University Fethiye Faculty of Health Sciences, Muğla, Türkiye.

出版信息

Arch Psychiatr Nurs. 2024 Dec;53:42-50. doi: 10.1016/j.apnu.2024.09.007. Epub 2024 Oct 4.

Abstract

OBJECTIVES

Adolescence is defined as the transition period from childhood to adulthood. The present study aimed to examine the relationship between health promotion behavior and game addiction in a sample of Turkish adolescents.

METHODS

The sample consisted of 340 adolescents aged 10-14 years (50.70 % boys). We collected the data using the 'Adolescent Health Promotion Scale' and 'Adolescent Game Addiction Scale' (Short Form).

RESULTS

It was determined that 87.3 % of the adolescents played digital games. Adolescents with chronic diseases and poor health status had higher digital game addiction scale scores (p < 0.05). There is a significant difference between health promotion behaviors of adolescents according to age, mother's education level, income level, health perception, and duration of playing digital games (p < 0.05). There is a significant difference between the mean scores of adolescents' game addiction scale and life appreciation (p < 0.01), health responsibility (r = -0.290, p < 0.01), exercise (r = -0.154, p < 0.01), stress management (r = -0.122, p < 0.01), nutrition sub-dimension (r = -0.200, p < 0.01) and total mean scores (r = -0.257, p < 0.01). The results of the regression analysis showed that the adolescent's health promotion behaviors predicted digital game addiction (p < 0.01). In terms of self-esteem in children, only the health responsibility of the adolescents was a significant predictor (p < 0.01).

CONCLUSION

Knowing the factors affecting adolescents' health promotion behaviors and game addiction is very important for pediatric nurses to identify adolescents who are at risk for game addiction and take necessary precautions.

摘要

目的

青春期是指从儿童期向成年期过渡的阶段。本研究旨在调查土耳其青少年健康促进行为与游戏成瘾之间的关系。

方法

该样本由 340 名 10-14 岁的青少年(50.70%为男生)组成。我们使用“青少年健康促进量表”和“青少年游戏成瘾量表”(短式)收集数据。

结果

确定 87.3%的青少年玩数字游戏。患有慢性病和健康状况不佳的青少年数字游戏成瘾量表得分较高(p<0.05)。青少年的健康促进行为根据年龄、母亲的教育程度、收入水平、健康感知和玩数字游戏的时间长短而有所不同(p<0.05)。青少年游戏成瘾量表和生活欣赏(p<0.01)、健康责任(r=-0.290,p<0.01)、运动(r=-0.154,p<0.01)、压力管理(r=-0.122,p<0.01)、营养亚维度(r=-0.200,p<0.01)和总分(r=-0.257,p<0.01)的平均得分存在显著差异。回归分析结果表明,青少年的健康促进行为预测了数字游戏成瘾(p<0.01)。在儿童自尊方面,只有青少年的健康责任是一个显著的预测因素(p<0.01)。

结论

了解影响青少年健康促进行为和游戏成瘾的因素,对于儿科护士识别有游戏成瘾风险的青少年并采取必要的预防措施非常重要。

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