Hermann Ruben, Ramat Stefano, Colnaghi Silvia, Lagadec Vincent, Desoche Clément, Pelisson Denis, Froment Tilikete Caroline
Institut national de la santé et de la recherche médicale, U1028, Centre National de Recherche Scientifique, UMR5292, Lyon Neuroscience Research Center, Integrative Multisensory Perception and ACTion Team, Lyon, France.
Lyon I University, Lyon, France.
Ear Hear. 2025;46(3):719-728. doi: 10.1097/AUD.0000000000001616. Epub 2024 Dec 18.
Catch-up saccades help to compensate for loss of gaze stabilization during rapid head rotation in case of vestibular deficit. While overt saccades observed after head rotation are obviously visually guided, some of these catch-up saccades occur with shorter latency while the head is still moving, anticipating the needed final eye position. These covert saccades seem to be generated based on the integration of multisensory inputs. Vision could be one of these inputs, but the known delay for triggering visually guided saccades questions this possibility. The main objective of this study is to evaluate the potential role of visual information for controlling (triggering and guiding) the first catch-up saccades in patients suffering from bilateral vestibulopathy. To investigate this, we used head impulse test in a virtual reality setting allowing to create different visuo-vestibular mismatch conditions.
Twelve patients with bilateral vestibulopathy were recruited. We assessed in our patient group the validity of our virtual reality head impulse testing approach by comparing recorded eye and head movement to classical video head impulse test. Then, using the virtual reality system, we tested head impulse test under both normal and three visuo-vestibular mismatch conditions. In these mismatch conditions, the movement of the visual scene relative to the head movement was altered: decreased in amplitude by 50% (half), nullified (freeze), or inverted in direction (inverse). Recorded eye and head movements during these different conditions were then analyzed, more specifically the characteristics of the first catch-up saccade.
Impaired vestibulo-ocular reflex required subjects to systematically perform catch-up saccades, which could be covert or overt. The latency of the first catch-up saccade increased along with the amount of visuo-vestibular mismatch between the four conditions (i.e., from normal to half to freeze to inverse) and, consequently, the mean percentage of covert saccades decreased with increasing visual feedback error. However, the freeze and inverse conditions allowed us to reveal the existence of many saccades performed in the wrong direction relative to visual feedback. These visually discordant saccades were present in over half of the trials, they were mainly covert and their percentage was inversely correlated with residual vestibulo-ocular reflex gain.
Visual information significantly impacts catch-up saccade latency and the relative number of covert saccades during head impulse testing in vestibular deficit. However, in more than 50% of trials involving a visuo-vestibular mismatch, catch-up saccades remained directed in the compensatory direction relative to head movement, that is, they were visually discordant. Therefore, contrary to previously published proposals, visual information does not appear to be the primary component of the multisensory inputs required for the production of catch-up covert saccades in vestibular deficit. Finally, we discuss a new nomenclature of catch-up saccades in case of vestibular deficit introducing the terms of open and closed loop saccades.
在出现前庭功能缺损时,快速眼跳有助于补偿快速头部旋转过程中注视稳定功能的丧失。虽然头部旋转后观察到的显性快速眼跳明显由视觉引导,但其中一些快速眼跳在头部仍在移动时潜伏期更短,能够预判所需的最终眼位。这些隐性快速眼跳似乎是基于多感官输入的整合而产生的。视觉可能是这些输入之一,但已知触发视觉引导快速眼跳存在延迟,这对这种可能性提出了质疑。本研究的主要目的是评估视觉信息在控制(触发和引导)双侧前庭病患者首次快速眼跳方面的潜在作用。为了对此进行研究,我们在虚拟现实环境中使用头部脉冲测试,以创造不同的视觉 - 前庭不匹配条件。
招募了12名双侧前庭病患者。我们通过将记录的眼动和头部运动与传统视频头部脉冲测试进行比较,评估了我们的虚拟现实头部脉冲测试方法在患者组中的有效性。然后,使用虚拟现实系统,我们在正常和三种视觉 - 前庭不匹配条件下测试了头部脉冲测试。在这些不匹配条件下,视觉场景相对于头部运动的运动发生了改变:幅度减小50%(减半)、抵消(冻结)或方向反转(反向)。然后分析在这些不同条件下记录的眼动和头部运动,更具体地说是首次快速眼跳的特征。
前庭眼反射受损使受试者需要系统性地进行快速眼跳,这些快速眼跳可以是隐性的或显性的。首次快速眼跳的潜伏期随着四种条件(即从正常到减半到冻结到反向)之间视觉 - 前庭不匹配程度的增加而增加,因此,隐性快速眼跳的平均百分比随着视觉反馈误差的增加而降低。然而,冻结和反向条件使我们能够揭示存在许多相对于视觉反馈方向错误的快速眼跳。这些视觉不一致的快速眼跳在超过一半的试验中出现,它们主要是隐性的,其百分比与残余前庭眼反射增益呈负相关。
在头部脉冲测试中,视觉信息在前庭功能缺损时对快速眼跳潜伏期和隐性快速眼跳的相对数量有显著影响。然而,在超过50%涉及视觉 - 前庭不匹配的试验中,快速眼跳相对于头部运动仍朝着补偿方向,即它们在视觉上是不一致的。因此,与先前发表的观点相反,视觉信息似乎不是前庭功能缺损时产生隐性快速眼跳所需多感官输入的主要组成部分。最后,我们讨论了在前庭功能缺损情况下快速眼跳的一种新命名法,引入了开环和闭环快速眼跳的术语。