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一种由注意力水平驱动的康复训练任务难度动态调整方法。

A method for dynamically adjusting the difficulty of rehabilitation training tasks driven by attention level.

作者信息

Chen Raojing, Lv Jian, Qiang Ligang, Liu Xiang

机构信息

Key Laboratory of Advanced Manufacturing Technology of the Ministry of Education, Guizhou University, Guiyang, Guiyang,Guizhou Province, 550025, CHINA.

Key Laboratory of Advanced Manufacturing Technology of the Ministry of Education, Guizhou University, Guiyang 550025, Guizhou Province, China, Guizhou University, Guiyang, Guizhou Province, 550025, CHINA.

出版信息

J Neural Eng. 2024 Dec 18. doi: 10.1088/1741-2552/ada0e9.

Abstract

Enhancements in the rehabilitation of motor and cognitive functions are significantly attainable through proactive patient engagement. The difficulty of rehabilitation tasks and the environment in which they are conducted directly impact patient motivation. Consequently, this study introduces a dynamic difficulty adjustment method for rehabilitation training tasks based on attention levels, designed to adjust task difficulty in real-time and augment the focus of participants on their training tasks. Approach: EEG signals from participants were harnessed to train an attention classification model, enabling the acquisition of real-time attention level signals. Task difficulty levels were adjusted based on the fluctuating attention levels. A cohort of 30 participants was engaged to evaluate: (1) the impact on engagement when attention levels are utilized as dynamic difficulty 18 triggers; (2) the influence of various task environments on concentration. The experiment was assessed through EEG signals and questionnaire data, with frequency domain analysis conducted on EEG signals to calculate concentration values and statistical analysis performed on additional data. Main Results: The findings reveal that within an identical virtual reality (VR) environment, leveraging attention levels as triggers for difficulty adjustment markedly improves participants' task concentration. Compared to 2D environments, VR environments substantially enhance participants' sense of immersion, interest, and flow state, albeit with increased physical exertion during training. The integration of VR and attention level feedback is deemed the most effective strategy. Significance: These exploratory insights indicate that the proposed method paves a novel path for boosting patient engagement in rehabilitation. Immersive rehabilitation training, driven by attention levels, promises a more effective and captivating patient experience. This study advances the field by offering data-driven, personalized rehabilitation approaches, potentially culminating in superior patient outcomes and enhanced quality of life.

摘要

通过积极让患者参与,显著可实现运动和认知功能康复的改善。康复任务的难度以及执行任务的环境直接影响患者的积极性。因此,本研究引入了一种基于注意力水平的康复训练任务动态难度调整方法,旨在实时调整任务难度并增强参与者对训练任务的专注度。

方法

利用参与者的脑电图(EEG)信号训练注意力分类模型,从而获取实时注意力水平信号。根据波动的注意力水平调整任务难度级别。招募了30名参与者进行评估:(1)将注意力水平用作动态难度触发因素时对参与度的影响;(2)各种任务环境对注意力的影响。通过EEG信号和问卷数据对实验进行评估,对EEG信号进行频域分析以计算注意力值,并对其他数据进行统计分析。

主要结果

研究结果表明,在相同的虚拟现实(VR)环境中,将注意力水平用作难度调整的触发因素可显著提高参与者的任务注意力。与二维环境相比,VR环境可大幅增强参与者的沉浸感、兴趣和心流状态,尽管训练期间体力消耗增加。VR与注意力水平反馈的结合被认为是最有效的策略。

意义

这些探索性见解表明,所提出的方法为提高患者在康复中的参与度开辟了一条新途径。由注意力水平驱动的沉浸式康复训练有望带来更有效且引人入胜的患者体验。本研究通过提供数据驱动的个性化康复方法推动了该领域的发展,可能最终带来更好的患者预后和更高的生活质量。

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