The Biorobotics Institute and Department of Excellence in Robotics and AI, Scuola Superiore Sant'Anna, Pisa, Italy.
Modular Implantable Neuroprostheses (MINE) Laboratory, Università Vita-Salute San Raffaele & Scuola Superiore Sant'Anna, Milan, Italy.
J Neuroeng Rehabil. 2024 May 11;21(1):75. doi: 10.1186/s12984-024-01367-0.
Neurological disorders, such as stroke and chronic pain syndromes, profoundly impact independence and quality of life, especially when affecting upper extremity (UE) function. While conventional physical therapy has shown effectiveness in providing some neural recovery in affected individuals, there remains a need for improved interventions. Virtual reality (VR) has emerged as a promising technology-based approach for neurorehabilitation to make the patient's experience more enjoyable. Among VR-based rehabilitation paradigms, those based on fully immersive systems with headsets have gained significant attention due to their potential to enhance patient's engagement.
This scoping review aims to investigate the current state of research on the use of immersive VR for UE rehabilitation in individuals with neurological diseases, highlighting benefits and limitations. We identified thirteen relevant studies through comprehensive searches in Scopus, PubMed, and IEEE Xplore databases. Eligible studies incorporated immersive VR for UE rehabilitation in patients with neurological disorders and evaluated participants' neurological and motor functions before and after the intervention using clinical assessments.
Most of the included studies reported improvements in the participants rehabilitation outcomes, suggesting that immersive VR represents a valuable tool for UE rehabilitation in individuals with neurological disorders. In addition, immersive VR-based interventions hold the potential for personalized and intensive training within a telerehabilitation framework. However, further studies with better design are needed for true comparison with traditional therapy. Also, the potential side effects associated with VR head-mounted displays, such as dizziness and nausea, warrant careful consideration in the development and implementation of VR-based rehabilitation programs.
This review provides valuable insights into the application of immersive VR in UE rehabilitation, offering the foundation for future research and clinical practice. By leveraging immersive VR's potential, researchers and rehabilitation specialists can design more tailored and patient-centric rehabilitation strategies, ultimately improving the functional outcome and enhancing the quality of life of individuals with neurological diseases.
神经系统疾病,如中风和慢性疼痛综合征,严重影响独立性和生活质量,尤其是在上肢功能受到影响时。虽然传统的物理疗法已被证明对受影响个体的神经恢复有效,但仍需要改进干预措施。虚拟现实(VR)已成为神经康复的一种有前途的技术方法,旨在使患者的体验更加愉快。在基于 VR 的康复范例中,基于带有耳机的完全沉浸式系统的范例由于其增强患者参与度的潜力而受到了极大关注。
本范围综述旨在研究沉浸式 VR 在神经系统疾病患者上肢康复中的应用现状,强调其益处和局限性。我们通过在 Scopus、PubMed 和 IEEE Xplore 数据库中进行全面搜索,确定了 13 项相关研究。符合条件的研究将沉浸式 VR 纳入上肢康复计划中,对患有神经系统疾病的患者进行了研究,并使用临床评估在干预前后评估了参与者的神经和运动功能。
大多数纳入的研究报告称,参与者的康复结果有所改善,这表明沉浸式 VR 代表了神经系统疾病患者上肢康复的有价值工具。此外,基于沉浸式 VR 的干预措施在远程康复框架内具有个性化和强化训练的潜力。然而,需要进行更好设计的进一步研究才能与传统疗法进行真正比较。此外,与 VR 头戴式显示器相关的潜在副作用,如头晕和恶心,在开发和实施基于 VR 的康复计划时需要谨慎考虑。
本综述提供了有关沉浸式 VR 在 UE 康复中的应用的有价值的见解,为未来的研究和临床实践提供了基础。通过利用沉浸式 VR 的潜力,研究人员和康复专家可以设计更具针对性和以患者为中心的康复策略,最终改善神经系统疾病患者的功能结果并提高生活质量。