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Arbitrary Optics for Gaussian Splatting Using Space Warping.

作者信息

Nazarenus Jakob, Kou Simin, Zhang Fang-Lue, Koch Reinhard

机构信息

Department of Computer Science, Kiel University, 24118 Kiel, Germany.

School of Engineering and Computer Science, Victoria University of Wellington, Wellington 6012, New Zealand.

出版信息

J Imaging. 2024 Dec 22;10(12):330. doi: 10.3390/jimaging10120330.

DOI:10.3390/jimaging10120330
PMID:39728228
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11678575/
Abstract

Due to recent advances in 3D reconstruction from RGB images, it is now possible to create photorealistic representations of real-world scenes that only require minutes to be reconstructed and can be rendered in real time. In particular, 3D Gaussian splatting shows promising results, outperforming preceding reconstruction methods while simultaneously reducing the overall computational requirements. The main success of 3D Gaussian splatting relies on the efficient use of a differentiable rasterizer to render the Gaussian scene representation. One major drawback of this method is its underlying pinhole camera model. In this paper, we propose an extension of the existing method that removes this constraint and enables scene reconstructions using arbitrary camera optics such as highly distorting fisheye lenses. Our method achieves this by applying a differentiable warping function to the Gaussian scene representation. Additionally, we reduce overfitting in outdoor scenes by utilizing a learnable skybox, reducing the presence of floating artifacts within the reconstructed scene. Based on synthetic and real-world image datasets, we show that our method is capable of creating an accurate scene reconstruction from highly distorted images and rendering photorealistic images from such reconstructions.

摘要

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