• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于叙事移动视频游戏的认知训练以增强轻度认知障碍患者的额叶功能。

Narrative mobile video game-based cognitive training to enhance frontal function in patients with mild cognitive impairment.

作者信息

Choi Yeseul, Lim Jae-Sung, Choi Hagyun, Ryu Yong Hoe, Seong Eunkyung, Park Inseok, Kang Dong Won, Lee Jae-Hong, Kang Dong-Wha

机构信息

Nunaps Inc., Seoul, Korea.

Department of Neurology, Asan Medical Center, University of Ulsan College of Medicine, Seoul, Korea.

出版信息

Sci Rep. 2025 Jan 2;15(1):195. doi: 10.1038/s41598-024-84086-9.

DOI:10.1038/s41598-024-84086-9
PMID:39747611
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11696466/
Abstract

Although cognitive training has been proposed as a possible therapeutic modality for mild cognitive impairment (MCI), most serious games focus on specific tasks. This study aimed to investigate the feasibility and efficacy of narrative video game-based cognitive intervention for MCI. A four-week (± 1-week) mobile game intervention was given to 17 MCI participants (mean age (SD) = 72.8(4.75)). At baseline and post-intervention, the participants received neuropsychological tests and a depression scale. Frontal function was assessed using the Corsi block-tapping test, Color Word Stroop Test, Controlled Oral Word Association Test, Digit Symbol Coding, and Trail Making Test-Elderly's Version; depression was assessed using the Geriatric Depression Scale. User's compliance and gaming experience were also evaluated. MCI patients showed significant improvements in frontal function, particularly in Digit Symbol Coding (mean ± SD, 0.47 ± 0.49, p = 0.007) and phonemic fluency (mean ± SD, 0.39 ± 0.55, p = 0.024). Each frontal subtest's mean z-score was increased (mean ± SD, 0.44 ± 0.38, p = 0.008). Block span and depression scale remained unchanged. High adherence rates (122.35%) and favorable feedback on the gaming experience indicated that the game intervention's usability boosted patients' motivation and engagement. Our findings demonstrate that narrative game-based cognitive intervention was not only beneficial but also enjoyable for elderly MCI.

摘要

尽管认知训练已被提议作为一种可能治疗轻度认知障碍(MCI)的方法,但大多数严肃游戏都专注于特定任务。本研究旨在调查基于叙事视频游戏的认知干预对MCI的可行性和有效性。对17名MCI参与者(平均年龄(标准差)=72.8(4.75))进行了为期四周(±1周)的手机游戏干预。在基线和干预后,参与者接受了神经心理学测试和抑郁量表测试。使用Corsi方块敲击测试、颜色词斯特鲁普测试、受控口语单词联想测试、数字符号编码和老年人版连线测验评估额叶功能;使用老年抑郁量表评估抑郁情况。还评估了用户的依从性和游戏体验。MCI患者的额叶功能有显著改善,特别是在数字符号编码方面(平均值±标准差,0.47±0.49,p = 0.007)和语音流畅性方面(平均值±标准差,0.39±0.55,p = 0.024)。每个额叶子测试的平均z分数都有所提高(平均值±标准差,0.44±0.38,p = 0.008)。方块跨度和抑郁量表保持不变。高依从率(122.35%)和对游戏体验的良好反馈表明,游戏干预的可用性提高了患者的积极性和参与度。我们的研究结果表明,基于叙事游戏的认知干预不仅对老年MCI患者有益,而且让他们感到愉悦。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/626642718b9f/41598_2024_84086_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/2962c6704da7/41598_2024_84086_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/2b10f559e801/41598_2024_84086_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/549da0815bbf/41598_2024_84086_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/626642718b9f/41598_2024_84086_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/2962c6704da7/41598_2024_84086_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/2b10f559e801/41598_2024_84086_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/549da0815bbf/41598_2024_84086_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8d5c/11696466/626642718b9f/41598_2024_84086_Fig4_HTML.jpg

相似文献

1
Narrative mobile video game-based cognitive training to enhance frontal function in patients with mild cognitive impairment.基于叙事移动视频游戏的认知训练以增强轻度认知障碍患者的额叶功能。
Sci Rep. 2025 Jan 2;15(1):195. doi: 10.1038/s41598-024-84086-9.
2
Effects of dance video game training on cognitive functions of community-dwelling older adults with mild cognitive impairment.舞蹈视频游戏训练对社区轻度认知障碍老年人认知功能的影响。
Aging Clin Exp Res. 2023 May;35(5):987-994. doi: 10.1007/s40520-023-02374-2. Epub 2023 Mar 3.
3
Effectiveness of a mobile application for independent computerized cognitive training in patients with mild cognitive impairment: study protocol for the NeNaE Study, a randomized controlled trial.一款用于轻度认知障碍患者独立计算机化认知训练的移动应用的有效性:一项随机对照试验的 NeNaE 研究方案。
Trials. 2024 Jul 3;25(1):444. doi: 10.1186/s13063-024-08277-5.
4
Feasibility and Effects of Cognitive Training with the COGNIPLAT Game Platform in Elderly with Mild Cognitive Impairment: Pilot Randomized Controlled Trial.轻度认知障碍老年人使用 COGNIPLAT 游戏平台进行认知训练的可行性和效果:初步随机对照试验。
Games Health J. 2023 Oct;12(5):414-425. doi: 10.1089/g4h.2023.0029. Epub 2023 Jun 5.
5
COWAT Performance of Persons with Alzheimer Dementia, Vascular Dementia, and Parkinson Disease Dementia According to Stage of Cognitive Impairment.根据认知障碍阶段评估阿尔茨海默病、血管性痴呆和帕金森病痴呆患者的 COWAT 表现。
PM R. 2019 Jul;11(7):737-744. doi: 10.1002/pmrj.12125. Epub 2019 May 7.
6
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial.Xbox 360 Kinect 认知游戏可改善轻度认知障碍患者的动作缓慢、脑电图复杂度和认知功能:一项随机对照试验。
Games Health J. 2019 Apr;8(2):144-152. doi: 10.1089/g4h.2018.0029. Epub 2018 Sep 21.
7
The effect of a game training intervention on cognitive functioning and depression symptoms in the elderly with mild cognitive impairment: A randomized controlled trial.游戏训练干预对轻度认知障碍老年人认知功能和抑郁症状的影响:一项随机对照试验。
Int J Methods Psychiatr Res. 2021 Dec;30(4):e1887. doi: 10.1002/mpr.1887. Epub 2021 Jul 22.
8
Smartphone video games improve cognitive function in patients with chronic schizophrenia: a randomized controlled trial.智能手机视频游戏可改善慢性精神分裂症患者的认知功能:一项随机对照试验。
Eur Arch Psychiatry Clin Neurosci. 2024 Jun;274(4):929-939. doi: 10.1007/s00406-023-01660-4. Epub 2023 Aug 18.
9
Frontal haemodynamic responses in depression and the effect of electroconvulsive therapy.抑郁患者的额部血液动力学反应及电惊厥疗法的影响。
J Psychopharmacol. 2019 Aug;33(8):1003-1014. doi: 10.1177/0269881119858313. Epub 2019 Jun 25.
10
The Parkin'Play study: protocol of a phase II randomized controlled trial to assess the effects of a health game on cognition in Parkinson's disease.帕金游戏研究:一项II期随机对照试验的方案,旨在评估一款健康游戏对帕金森病认知功能的影响。
BMC Neurol. 2016 Nov 3;16(1):209. doi: 10.1186/s12883-016-0731-z.

本文引用的文献

1
The Seoul Neuropsychological Screening Battery (SNSB) for Comprehensive Neuropsychological Assessment.用于综合神经心理学评估的首尔神经心理学筛查量表(SNSB)。
Dement Neurocogn Disord. 2023 Jan;22(1):1-15. doi: 10.12779/dnd.2023.22.1.1. Epub 2023 Jan 27.
2
Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games.利用游戏改善心理健康:关于使用商业电子游戏减轻抑郁和焦虑症状的叙述性综述。
JMIR Serious Games. 2021 Jun 16;9(2):e26575. doi: 10.2196/26575.
3
Is geriatric depression scale a valid instrument to screen depression in Chinese community-dwelling elderly?
老年抑郁量表是否可有效用于筛查中国社区老年人群中的抑郁症?
BMC Geriatr. 2021 May 13;21(1):310. doi: 10.1186/s12877-021-02266-y.
4
Measures of Depression and Depressive Symptoms.抑郁及抑郁症状的测量
Arthritis Care Res (Hoboken). 2020 Oct;72 Suppl 10:608-629. doi: 10.1002/acr.24191.
5
Managing depressive symptoms in people with mild cognitive impairment and mild dementia with a multicomponent psychotherapy intervention: a randomized controlled trial.采用多成分心理治疗干预管理轻度认知障碍和轻度痴呆患者的抑郁症状:一项随机对照试验。
Int Psychogeriatr. 2021 Mar;33(3):217-231. doi: 10.1017/S1041610220000216. Epub 2020 Mar 5.
6
Management of mild cognitive impairment (MCI): The need for national and international guidelines.轻度认知障碍(MCI)的管理:需要国家和国际指南。
World J Biol Psychiatry. 2020 Oct;21(8):579-594. doi: 10.1080/15622975.2019.1696473. Epub 2020 Feb 5.
7
An Investigation of Limbs Exercise as a Treatment in Improving the Psychomotor Speed in Older Adults with Mild Cognitive Impairment.一项关于肢体运动作为改善轻度认知障碍老年人心理运动速度的治疗方法的研究。
Brain Sci. 2019 Oct 16;9(10):277. doi: 10.3390/brainsci9100277.
8
Disproportionate Decline of Executive Functions in Early Mild Cognitive Impairment, Late Mild Cognitive Impairment, and Mild Alzheimer's Disease.早期轻度认知障碍、晚期轻度认知障碍及轻度阿尔茨海默病中执行功能的不成比例下降
Dement Neurocogn Disord. 2016 Dec;15(4):159-164. doi: 10.12779/dnd.2016.15.4.159. Epub 2016 Dec 31.
9
Amyloid- and tau-PET imaging in a familial prion kindred.一个家族性朊病毒家族中的淀粉样蛋白和tau蛋白PET成像。
Neurol Genet. 2018 Dec 3;4(6):e290. doi: 10.1212/NXG.0000000000000290. eCollection 2018 Dec.
10
EXPANSE: A novel narrative serious game for the behavioral assessment of cognitive abilities.EXPANSE:一种用于认知能力行为评估的新型叙事性严肃游戏。
PLoS One. 2018 Nov 9;13(11):e0206925. doi: 10.1371/journal.pone.0206925. eCollection 2018.