Bruce Richard M, Rafferty Gerrard F, Finnegan Sarah L, Sergeant Martin, Pattinson Kyle T S, Runswick Oliver R
Centre for Human and Applied Physiological Sciences, School of Basic and Medical Biosciences, Faculty of Life Science and Medicine, King's College London, London, United Kingdom.
Nuffield Department of Clinical Neurosciences, University of Oxford, Oxford, United Kingdom.
J Physiol. 2025 Jan 4. doi: 10.1113/JP287421.
In this study we have used a highly immersive virtual reality (VR) cycling environment where incongruence between virtual hill gradient (created by visual gradient and bike tilt angle) and actual workload (pedalling resistance) can experimentally manipulate perception of exercise effort. This therefore may provide a method to examine the role of effort perception in cardiorespiratory control during exercise. Twelve healthy untrained participants (7 men, age 26 ± 5 years) were studied during five visits. On visit 1 participants underwent cardiopulmonary exercise testing, and during subsequent visits (2-4) participants performed repeated hill climbs at different gradients (of 3%, 6% and 9% in counterbalanced order) with the actual workload 'congruent' with virtual hill gradient. On visit 5 participants completed three incongruent trials with virtual hill gradients of 3%, 6% and 9% but a fixed workload equal to that for the 6% climb (iVR3%, iVR6% and iVR9% trials). Despite no difference in power output, there was a significantly elevated rating of perceived exertion (RPE) and mean arterial blood pressure in iVR9% compared to iVR3% and iVR6%, although this effect decayed over time. There was no effect on any respiratory variable, and no significant reduction in RPE or cardiovascular responses was observed during the iVR3% trial. These data suggest that perception of effort and cardiovascular responses to exercise can be manipulated experimentally via virtual hill gradient (using visual and/or vestibular cues) in a VR environment. This work supports those previously showing the existence of a control mechanism which integrates perception of effort and the cardiovascular response to exercise in humans. KEY POINTS: We aimed to assess whether using a highly immersive virtual reality (VR) cycling environment to create incongruence between perceived effort (virtual hill gradient) and actual effort (pedal resistance) can manipulate cardiorespiratory responses to exercise. At an equivalent power output cycling up a steeper virtual hill produced greater ratings of perceived exertion (RPEs) and blood pressure responses compared to a virtual hill congruent to power output. This work suggests the existence of a control mechanism which integrates perception of exercise effort and the cardiovascular response to exercise, which can be experimentally manipulated by VR.
在本研究中,我们使用了高度沉浸式虚拟现实(VR)骑行环境,其中虚拟坡度(由视觉坡度和自行车倾斜角度产生)与实际工作量(蹬踏阻力)之间的不一致可以通过实验来操控对运动强度的感知。因此,这可能提供一种方法来研究运动强度感知在运动期间心肺控制中的作用。在五次访视期间对12名未经训练的健康参与者(7名男性,年龄26±5岁)进行了研究。在第1次访视时,参与者接受了心肺运动测试,在随后的访视(2 - 4次)中,参与者以不同坡度(3%、6%和9%,顺序平衡)进行重复爬坡,实际工作量与虚拟坡度“一致”。在第5次访视时,参与者完成了三次不一致试验,虚拟坡度为3%、6%和9%,但固定工作量等于6%爬坡时的工作量(iVR3%、iVR6%和iVR9%试验)。尽管功率输出没有差异,但与iVR3%和iVR6%相比,iVR9%时的主观用力感觉(RPE)和平均动脉血压显著升高,尽管这种效应会随时间衰减。对任何呼吸变量均无影响,在iVR3%试验期间未观察到RPE或心血管反应有显著降低。这些数据表明,在VR环境中,可以通过虚拟坡度(使用视觉和/或前庭线索)来实验性地操控对运动强度的感知以及运动时的心血管反应。这项工作支持了之前那些表明存在一种控制机制的研究,该机制整合了人类对运动强度的感知和运动时的心血管反应。要点:我们旨在评估使用高度沉浸式虚拟现实(VR)骑行环境来制造感知强度(虚拟坡度)与实际强度(踏板阻力)之间的不一致是否能够操控对运动的心肺反应。在同等功率输出下,与功率输出一致的虚拟坡度相比,骑上更陡的虚拟山坡会产生更高的主观用力感觉(RPE)和血压反应。这项工作表明存在一种控制机制,该机制整合了对运动强度的感知和运动时的心血管反应,并且可以通过VR进行实验性操控。