Gkintoni Evgenia, Vantaraki Fedra, Skoulidi Charitini, Anastassopoulos Panagiotis, Vantarakis Apostolos
Lab of Public Health, Department of Medicine, University of Patras, 26504 Patras, Greece.
p-Consulting, 26442 Patras, Greece.
Medicina (Kaunas). 2024 Dec 19;60(12):2085. doi: 10.3390/medicina60122085.
This systematic review examines the integration of gamified health promotion strategies in school settings, with a focus on their potential to positively influence health behaviors and promote well-being among adolescents. This study explores the incorporation of cognitive behavioral therapy (CBT), artificial intelligence, and neuropsychological principles in gamified interventions, aiming to enhance engagement and effectiveness. A narrative synthesis of 56 studies, following PRISMA guidelines, underscores the significant impact of these gamified interventions on mental health outcomes, emphasizing reductions in anxiety, depression, and burnout while improving coping skills and lifestyle habits. The focus of key areas in mental health outcomes, emotional regulation, cognitive flexibility, and adherence mechanisms is explored through quantitative and qualitative syntheses to underscore intervention effectiveness and design principles. This review highlights the high-quality evidence supporting the use of gamification in educational settings and calls for further research to optimize design elements and address implementation barriers. The findings propose that well-designed gamified health interventions can effectively engage students, promote healthy behaviors, and improve mental well-being while acknowledging the need for further studies to explore underlying mechanisms and long-term effects. Gamified health interventions that embed CBT and neuropsychological principles are promising for promoting the mental well-being of schoolchildren. Although the evidence indicates that they are effective in improving psychological and behavioral outcomes, further research is needed to optimize design features and overcome implementation challenges to ensure wider and more sustainable application.
本系统评价考察了游戏化健康促进策略在学校环境中的整合情况,重点关注其对青少年健康行为产生积极影响并促进其幸福感的潜力。本研究探讨了认知行为疗法(CBT)、人工智能和神经心理学原理在游戏化干预中的应用,旨在提高参与度和有效性。按照PRISMA指南对56项研究进行的叙述性综合分析强调了这些游戏化干预对心理健康结果的显著影响,重点是减少焦虑、抑郁和倦怠,同时提高应对技能和改善生活方式习惯。通过定量和定性综合分析,探讨了心理健康结果、情绪调节、认知灵活性和依从机制等关键领域的重点,以强调干预的有效性和设计原则。本综述强调了支持在教育环境中使用游戏化的高质量证据,并呼吁进行进一步研究,以优化设计元素并解决实施障碍。研究结果表明,精心设计的游戏化健康干预措施可以有效地吸引学生,促进健康行为,改善心理健康,同时承认需要进一步研究以探索潜在机制和长期影响。嵌入CBT和神经心理学原理的游戏化健康干预措施有望促进学童的心理健康。尽管证据表明它们在改善心理和行为结果方面是有效的,但仍需要进一步研究来优化设计特点并克服实施挑战,以确保更广泛和更可持续的应用。