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视角转换的代价:对同时激活的限制。

The cost of perspective switching: Constraints on simultaneous activation.

作者信息

Segal Dorit

机构信息

Department of Education and Psychology, The Open University, 1 University Road, P.O. Box 808, 4353701, Ra'anana, Israel.

出版信息

Psychon Bull Rev. 2025 Jan 13. doi: 10.3758/s13423-024-02633-x.

Abstract

Visual perspective taking often involves transitioning between perspectives, yet the cognitive mechanisms underlying this process remain unclear. The current study draws on insights from task- and language-switching research to address this gap. In Experiment 1, 79 participants judged the perspective of an avatar positioned in various locations, observing either the rectangular or the square side of a rectangular cube hanging from the ceiling. The avatar's perspective was either consistent or inconsistent with the participant's, and its computation sometimes required mental transformation. The task included both single-position blocks, in which the avatar's location remained fixed across all trials, and mixed-position blocks, in which the avatar's position changed across trials. Performance was compared across trial types and positions. In Experiment 2, 126 participants completed a similar task administered online, with more trials, and performance was compared at various points within the response time distribution (vincentile analysis). Results revealed a robust switching cost. However, mixing costs, which reflect the ability to maintain multiple task sets active in working memory, were absent, even in slower response times. Additionally, responses to the avatar's position varied as a function of consistency with the participants' viewpoint and the angular disparity between them. These findings suggest that perspective switching is costly, people cannot activate multiple perspectives simultaneously, and the computation of other people's visual perspectives varies with cognitive demands.

摘要

视觉视角采择通常涉及在不同视角之间转换,然而这一过程背后的认知机制仍不清楚。当前的研究借鉴了任务转换和语言转换研究的见解来填补这一空白。在实验1中,79名参与者判断位于不同位置的虚拟角色的视角,观察从天花板上吊下的长方体的矩形面或正方形面。虚拟角色的视角与参与者的视角一致或不一致,其计算有时需要心理转换。任务包括单位置组块,其中虚拟角色的位置在所有试验中保持固定,以及混合位置组块,其中虚拟角色的位置在试验中发生变化。比较了不同试验类型和位置的表现。在实验2中,126名参与者在线完成了一项类似的任务,试验次数更多,并在反应时间分布的不同点(百分位数分析)比较了表现。结果显示出明显的转换成本。然而,即使在反应时间较慢的情况下,反映在工作记忆中保持多个任务集活跃能力的混合成本也不存在。此外,对虚拟角色位置的反应因与参与者视角的一致性以及两者之间的角度差异而有所不同。这些发现表明,视角转换成本高昂,人们无法同时激活多个视角,并且他人视觉视角的计算会随认知需求而变化。

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