Hwang Mina, Hwang Yeji
Seoul National University College of Nursing and Research Institute of Nursing Science, Seoul, Korea.
Geriatr Gerontol Int. 2025 Mar;25(3):434-441. doi: 10.1111/ggi.70005. Epub 2025 Feb 10.
Social frailty is prevalent among community-dwelling older adults, and it is a leading factor associated with depression in this population. Digital devices can provide opportunities to engage in social or recreational activities, helping to reduce depression in older adults, regardless of their level of social frailty. However, little is known about which specific activities older adults engage in with such devices can lower depression. Therefore, this study aimed to examine which activities are associated with a lower likelihood of developing depression after adjusting for social frailty.
A secondary data analysis was carried out using the 2020 National Survey of Older Koreans, which includes a nationally representative sample of community-dwelling older adults in Korea (n = 9920). Depression was measured using the Geriatric Depression Scale, social frailty was measured with the Social Frailty Index and digital device use was measured using 11 items from the survey. The 11 items included sending and receiving text messages, searching for information, taking pictures or videos, watching videos, playing games, and more. The data were analyzed using weighted logistic regressions.
In this study, 13% of participants showed depression. After adjusting for social frailty, the following activities were significantly related to lower odds of depression: playing games (OR 0.618, 95% CI 0.438-0.872, P = 0.006), and searching for and installing applications (OR 0.590, 95% CI 0.372-0.937, P = 0.025).
Older adults engaging in activities using digital devices are less likely to develop depression. Educational programs should be developed to teach older adults about various activities they can perform with digital devices. Geriatr Gerontol Int 2025; 25: 434-441.
社会脆弱性在社区居住的老年人中普遍存在,且是该人群中与抑郁症相关的主要因素。数字设备可为参与社交或娱乐活动提供机会,有助于减轻老年人的抑郁情绪,无论其社会脆弱程度如何。然而,对于老年人使用此类设备进行哪些具体活动可降低抑郁程度,人们知之甚少。因此,本研究旨在探讨在调整社会脆弱性因素后,哪些活动与患抑郁症可能性较低相关。
使用2020年韩国老年人全国调查进行二次数据分析,该调查包括韩国社区居住老年人的全国代表性样本(n = 9920)。使用老年抑郁量表测量抑郁程度,使用社会脆弱指数测量社会脆弱性,使用调查中的11个项目测量数字设备使用情况。这11个项目包括收发短信、搜索信息、拍照或录像、观看视频、玩游戏等。数据采用加权逻辑回归分析。
在本研究中,13%的参与者表现出抑郁症状。在调整社会脆弱性因素后,以下活动与较低的抑郁几率显著相关:玩游戏(比值比0.618,95%置信区间0.438 - 0.872,P = 0.006),以及搜索和安装应用程序(比值比0.590,95%置信区间0.372 - 0.937,P = 0.025)。
使用数字设备进行活动的老年人患抑郁症的可能性较小。应制定教育计划,向老年人传授他们可以用数字设备进行的各种活动。《老年医学与老年病学国际杂志》2025年;25:434 - 441。