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传感替代:增强现实技术在非接触式机器人控制中增强力感知

SensARy Substitution: Augmented Reality Techniques to Enhance Force Perception in Touchless Robot Control.

作者信息

Mielke Tonia, Heinrich Florian, Hansen Christian

出版信息

IEEE Trans Vis Comput Graph. 2025 May;31(5):3235-3244. doi: 10.1109/TVCG.2025.3549856. Epub 2025 Apr 25.

DOI:10.1109/TVCG.2025.3549856
PMID:40085451
Abstract

The lack of haptic feedback in touchless human-robot interaction is critical in applications such as robotic ultrasound, where force perception is crucial to ensure image quality. Augmented reality (AR) is a promising tool to address this limitation by providing sensory substitution through visual or vibrotactile feedback. The implementation of visual force feedback requires consideration not only of feedback design but also of positioning. Therefore, we implemented two different visualization types at three different positions and investigated the effects of vibrotactile feedback on these approaches. Furthermore, we examined the effects of multimodal feedback compared to visual or vibrotactile output alone. Our results indicate that sensory substitution eases the interaction in contrast to a feedback-less baseline condition, with the presence of visual support reducing average force errors and being subjectively preferred by the participants. However, the more feedback was provided, the longer users needed to complete their tasks. Regarding visualization design, a 2D bar visualization reduced force errors compared to a 3D arrow concept. Additionally, the visualizations being displayed directly on the ultrasound screen were subjectively preferred. With findings regarding feedback modality and visualization design our work represents an important step toward sensory substitution for touchless human-robot interaction.

摘要

在诸如机器人超声等应用中,非接触式人机交互缺乏触觉反馈至关重要,因为在这些应用中,力感知对于确保图像质量至关重要。增强现实(AR)是一种很有前景的工具,可通过视觉或振动触觉反馈提供感官替代来解决这一限制。视觉力反馈的实现不仅需要考虑反馈设计,还需要考虑定位。因此,我们在三个不同位置实现了两种不同的可视化类型,并研究了振动触觉反馈对这些方法的影响。此外,我们还研究了与单独的视觉或振动触觉输出相比,多模态反馈的效果。我们的结果表明,与无反馈的基线条件相比,感官替代使交互更加轻松,视觉支持的存在减少了平均力误差,并且在主观上更受参与者青睐。然而,提供的反馈越多,用户完成任务所需的时间就越长。关于可视化设计,与3D箭头概念相比,二维条形可视化减少了力误差。此外,直接显示在超声屏幕上的可视化在主观上更受青睐。基于关于反馈模式和可视化设计的研究结果,我们的工作代表了非接触式人机交互感官替代的重要一步。

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