Sunami Ryota, Nakamoto Takamichi, Cohen Nathan, Kobayashi Takefumi, Yamamoto Kohsuke
School of Engineering, Institute of Science Tokyo, Yokohama, Japan.
Institute of Integrated Research, Institute of Science Tokyo, Yokohama, Japan.
Sci Rep. 2025 Mar 28;15(1):10805. doi: 10.1038/s41598-025-94693-9.
This study examined the effects of Olfactory Virtual Reality (VR) Gaming on cognitive performance in older adults. A VR game environment ("Interactive Smellscape") was created to enable this, and 30 participants aged 63-90 years completed both VR gaming sessions and cognitive assessments, conducted with a 6-day interval between the two sessions. Significant improvements were observed in spatial tasks of Japanese characters and words, with notable enhancements specifically in visuospatial rotation performance and word-location recall accuracy. However, no significant changes were detected in olfactory identification or other general cognitive tasks. These findings suggest potential cognitive benefits of incorporating VR and olfactory stimuli into interventions for older populations, particularly for tasks requiring attention and spatial processing. The results further underscore the importance of task-specific designs to maximize the utility of multisensory VR systems for cognitive rehabilitation.
本研究考察了嗅觉虚拟现实(VR)游戏对老年人认知表现的影响。为此创建了一个VR游戏环境(“交互式嗅觉场景”),30名年龄在63 - 90岁之间的参与者完成了VR游戏环节和认知评估,两次测试之间间隔6天。在日语字符和单词的空间任务中观察到显著改善,特别是在视觉空间旋转表现和单词位置回忆准确性方面有明显提高。然而,在嗅觉识别或其他一般认知任务中未检测到显著变化。这些发现表明,将VR和嗅觉刺激纳入老年人群干预措施可能具有认知益处,特别是对于需要注意力和空间处理的任务。结果进一步强调了特定任务设计对于最大化多感官VR系统在认知康复中的效用的重要性。