Ueyama Yuki, Harada Masanori
Department of Mechanical Engineering, National Defense Academy of Japan, 1-10-20 Hashirimizu, Yokosuka, Kanagawa, Japan.
Sci Rep. 2025 Mar 28;15(1):10691. doi: 10.1038/s41598-025-94853-x.
This study used an augmented reality (AR) head-mounted display to generate three-dimensional (3D) perceived motions involving optic flow and evaluated their effects on aiming motor skill in dart throwing. The motions were generated by random white spheres moving in 3D space. Six motion patterns were assessed: random, lateral, radial expansion, radial contraction, combined random and radial expansion, and diagonal radial expansion. The effects of these motion patterns on aiming accuracy were compared to a control condition lacking sphere motions. We observed significant effects of radial expansion and contraction motions, as well as lateral motion, but not of the other motions. The radial expansion and lateral motions biased the dart positions, whereas the radial contraction motion reduced lateral variance. These findings imply that AR-based perceived motion has the potential to enhance motor skills by reducing error and variance. Therefore, although other types of motion may also exert effects, this study provides a basis for further research on AR-based illusions of motion perception.
本研究使用增强现实(AR)头戴式显示器来生成涉及光流的三维(3D)感知运动,并评估其对飞镖投掷瞄准运动技能的影响。这些运动由在3D空间中移动的随机白色球体生成。评估了六种运动模式:随机、横向、径向扩张、径向收缩、随机与径向扩张组合以及对角径向扩张。将这些运动模式对瞄准精度的影响与缺乏球体运动的对照条件进行了比较。我们观察到径向扩张和收缩运动以及横向运动有显著影响,但其他运动没有。径向扩张和横向运动使飞镖位置产生偏差,而径向收缩运动减少了横向方差。这些发现表明,基于AR的感知运动有可能通过减少误差和方差来提高运动技能。因此,尽管其他类型的运动也可能产生影响,但本研究为进一步研究基于AR的运动感知错觉提供了基础。