Hajder Đorđe, Bjelica Bojan, Bubanj Saša, Aksović Nikola, Marković Milan, Arsenijević Radenko, Lupu Gabriel-Stănică, Gašić Tomislav, Sufaru Constantin, Toskić Lazar, Dobreci Daniel-Lucian, Dobrescu Tatiana, Sava Mihai Adrian
Faculty of Physical Education and Sports, University of East Sarajevo, 71126 Lukavica, Bosnia and Herzegovina.
Faculty of Sport and Physical Education, University of Niš, 18000 Niš, Serbia.
Healthcare (Basel). 2025 Mar 24;13(7):711. doi: 10.3390/healthcare13070711.
(1) : The aim of this study was to conduct a systematic literature review and meta-analysis on the effects of virtual reality (VR) and traditional (TR) physical activity programs, analyzing their impact on the physical, health, and cognitive aspects of participants. The study sought to identify the advantages and limitations of both methods, taking into account previous research and potential areas for future studies. (2) : The study protocol for this systematic review was registered at the International Platform of Registered Systematic Review and Meta-analysis Protocols (INPLASY202530015). The review followed PRISMA guidelines, and studies were selected based on their relevance to the research objectives using the PICOS model criteria. The authors applied a meta-analysis in addition to a systematic review to further ensure the accuracy of the results. Primary outcomes included physical and cognitive performance, while secondary outcomes encompassed participant perceptions and psychological effects. (3) : The findings indicate that VR training significantly enhances flexibility, motivation, and cognitive abilities, particularly in populations with limited access to traditional exercise methods. The most pronounced effects were observed in programs lasting 8 to 12 weeks with a moderate to high intensity. In contrast, TR showed superiority in developing strength, endurance, and cardiorespiratory functions. (4) : VR offers significant benefits as an adjunct or alternative to TR, especially for individuals with limited resources or physical accessibility. However, variations in methodological approaches, short program durations, and sample heterogeneity highlight the need for further longitudinal research. Standardizing VR training duration and intensity is essential to ensure consistent and reliable outcomes.
(1):本研究的目的是对虚拟现实(VR)和传统(TR)体育活动项目的效果进行系统的文献综述和荟萃分析,分析它们对参与者身体、健康和认知方面的影响。该研究旨在确定两种方法的优点和局限性,同时考虑以往的研究以及未来研究的潜在领域。(2):本系统综述的研究方案已在国际注册系统综述和荟萃分析方案平台(INPLASY202530015)上注册。该综述遵循PRISMA指南,并使用PICOS模型标准根据研究与研究目标的相关性来选择研究。作者除了进行系统综述外还应用了荟萃分析,以进一步确保结果的准确性。主要结果包括身体和认知表现,而次要结果包括参与者的看法和心理影响。(3):研究结果表明,VR训练能显著提高灵活性、积极性和认知能力,尤其是在难以获得传统锻炼方法的人群中。在持续8至12周、强度为中度至高强度的项目中观察到最显著的效果。相比之下,TR在发展力量、耐力和心肺功能方面表现更优。(4):作为TR的辅助或替代方法,VR具有显著优势,尤其是对于资源有限或身体不便的个体。然而,方法学方法的差异、项目持续时间较短以及样本异质性突出表明需要进一步开展纵向研究。标准化VR训练的持续时间和强度对于确保结果的一致性和可靠性至关重要。