Schlingloff-Nemecz Laura, Stavans Maayan, Revencu Barbu, Hashiya Kazuhide, Kobayashi Hiromi, Csibra Gergely
Department of Cognitive Science, Cognitive Development Center, Central European University, Vienna, Austria.
TUM School of Social Sciences and Technology, Technical University of Munich, Munich, Germany.
Child Dev. 2025 Jul-Aug;96(4):1458-1473. doi: 10.1111/cdev.14247. Epub 2025 Apr 12.
A series of experiments conducted in Central Europe (Hungary, Austria) and East Asia (Japan) probed whether 5- to 10-year-old children (n = 436, 213 female) and adults (n = 71, 43 female; all data collected between July 2020 and May 2023) would infer traits and choose partners accordingly, in a novel touchscreen game. The participants observed third-party actions and interactions of animated agents whose behavior varied in prosociality and skill, and subsequently selected whom to play with in potentially cooperative endeavors. Overall, the results indicate (1) that trait inference may not naturally follow from action understanding but relies on learning and experimental task framing, and (2) that by 7 years of age, children begin to capitalize on such inferences in partner choice.
在中欧(匈牙利、奥地利)和东亚(日本)进行的一系列实验探究了5至10岁儿童(n = 436,其中213名女性)和成年人(n = 71,其中43名女性;所有数据均在2020年7月至2023年5月期间收集)在一款新型触摸屏游戏中是否会推断特质并据此选择伙伴。参与者观察了动画角色的第三方行为和互动,这些角色的行为在亲社会性和技能方面有所不同,随后在可能的合作活动中选择与之玩耍的对象。总体而言,结果表明:(1)特质推断可能并非自然地源于行为理解,而是依赖于学习和实验任务框架;(2)到7岁时,儿童开始在伙伴选择中利用此类推断。