• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

小学基于课程的营养教育干预方案评估:非随机可行性研究。

Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Nonrandomized Feasibility Study.

作者信息

Brown Jacqueline Marie, Rita Nicholas, Franco-Arellano Beatriz, LeSage Ann, Arcand Joanne

机构信息

Faculty of Health Sciences, Ontario Tech University, 2000 Simcoe Street North, Oshawa, ON, L1G 0C5, Canada, 1 9057218668.

Mitch and Leslie Frazer Faculty of Education, Ontario Tech University, Oshawa, ON, Canada.

出版信息

JMIR Form Res. 2025 Apr 16;9:e69242. doi: 10.2196/69242.

DOI:10.2196/69242
PMID:40237654
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12016673/
Abstract

BACKGROUND

Improving children's food literacy through school-based interventions can support developing healthy eating habits. However, teachers lack appropriate resources, time, and training to provide nutrition education in schools. Serious games, which are games designed for a purpose other than entertainment, have been demonstrated to improve children's food literacy and dietary intake and can address the barriers teachers face in providing nutrition education. Foodbot Factory (Arcand Lab) is a nutrition education intervention that is aligned with curricula and uses a serious game to provide nutrition education to students. Further evidence is needed to understand how serious games, including Foodbot Factory, can be researched in schools to support nutrition education.

OBJECTIVE

The objective of this study was to evaluate the feasibility of a research study protocol that implements the curriculum-based nutrition education intervention Foodbot Factory into a real-world classroom setting. The evaluation of the protocol included study processes, resources, and management feasibility outcomes, as well as a preliminary assessment of scientific outcomes relevant to the intervention.

METHODS

A nonrandomized study determined the feasibility of intervention implementation. Grade 4 and 4/5 classrooms were assigned to have nutrition education lessons for 5 days with either the Foodbot Factory or a control intervention. Outcomes were assessed in 4 feasibility domains of study processes (eg, recruitment and attrition rates), resources (eg, time taken to deliver the intervention), and management (eg, challenges with intervention delivery), and a preliminary assessment of scientific outcomes pertaining to the acceptability and impacts of the interventions. These outcomes were captured in semistructured field notes completed by study staff and a Nutrition Attitudes and Knowledge questionnaire and acceptability questionnaire completed by participants. Data were analyzed descriptively and using a paired t test to assess within-group changes in nutrition knowledge.

RESULTS

In total, 4 classrooms participated in the feasibility study, with varying recruitment rates for schools (3/20, 15%), classrooms (4/4, 100%), parents (54/102, 53%), and children (49/54, 91%). The time required to implement the research protocol, including data collection and lesson plans, was sufficient and management of the intervention implementation was overall successful. Some challenges were experienced with classroom management during data collection, specifically with electronic data collection. After the intervention, participants reported a positive affective experience (26/41, 63%) and learning something new about healthy eating (31/41, 76%). Participants in both study groups improved their nutrition knowledge, but the changes were not statistically significant. The Foodbot Factory group had a statistically significant improvement in their knowledge of vegetables and fruit (P=.04) and protein foods (P=.03).

CONCLUSIONS

These findings indicate that the study protocol is feasible to implement and evaluate Foodbot Factory in a representative sample with select modifications to improve recruitment and data collection procedures.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/a7a6e45da4f5/formative-v9-e69242-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/624439c49a79/formative-v9-e69242-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/9e5e6eb197e5/formative-v9-e69242-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/a7a6e45da4f5/formative-v9-e69242-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/624439c49a79/formative-v9-e69242-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/9e5e6eb197e5/formative-v9-e69242-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ae99/12016673/a7a6e45da4f5/formative-v9-e69242-g003.jpg
摘要

背景

通过学校干预提高儿童的食品素养有助于培养健康的饮食习惯。然而,教师缺乏适当的资源、时间和培训来在学校开展营养教育。严肃游戏是为非娱乐目的设计的游戏,已被证明可以提高儿童的食品素养和饮食摄入量,并能解决教师在提供营养教育时面临的障碍。Foodbot Factory(Arcand实验室)是一种营养教育干预措施,与课程标准一致,利用一款严肃游戏为学生提供营养教育。需要更多证据来了解如何在学校研究包括Foodbot Factory在内的严肃游戏,以支持营养教育。

目的

本研究的目的是评估一项研究方案的可行性,该方案将基于课程的营养教育干预措施Foodbot Factory应用于实际课堂环境。对该方案的评估包括研究过程、资源和管理可行性结果,以及对与干预相关的科学结果的初步评估。

方法

一项非随机研究确定了干预实施的可行性。四年级和四/五年级教室被分配接受为期5天的营养教育课程,要么采用Foodbot Factory干预,要么采用对照干预。在研究过程(如招募和流失率)、资源(如实施干预所需时间)和管理(如干预实施中的挑战)这4个可行性领域评估结果,并对与干预的可接受性和影响相关的科学结果进行初步评估。这些结果通过研究人员完成的半结构化现场记录以及参与者完成的营养态度和知识问卷和可接受性问卷来获取。对数据进行描述性分析,并使用配对t检验评估营养知识的组内变化。

结果

共有4个教室参与了可行性研究,学校的招募率各不相同(3/20,15%),教室(4/4,100%),家长(54/102,53%)和儿童(49/54,91%)。实施研究方案(包括数据收集和教案)所需的时间是足够的,干预实施的管理总体上是成功的。在数据收集过程中,课堂管理遇到了一些挑战,特别是电子数据收集方面。干预后,参与者报告了积极的情感体验(26/41,63%),并表示学到了一些关于健康饮食的新知识(31/41,76%)。两个研究组的参与者营养知识都有所提高,但变化没有统计学意义。Foodbot Factory组在蔬菜和水果知识(P = 0.04)和蛋白质食物知识(P = 0.03)方面有统计学意义的提高。

结论

这些结果表明,该研究方案在经过一些改进以提高招募和数据收集程序后,可以在具有代表性的样本中实施和评估Foodbot Factory。

相似文献

1
Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Nonrandomized Feasibility Study.小学基于课程的营养教育干预方案评估:非随机可行性研究。
JMIR Form Res. 2025 Apr 16;9:e69242. doi: 10.2196/69242.
2
Efficacy of the Foodbot Factory digital curriculum-based nutrition education intervention in improving children's nutrition knowledge, attitudes and behaviours in elementary school classrooms: protocol for a cluster randomised controlled trial.Foodbot Factory基于数字课程的营养教育干预在改善小学课堂儿童营养知识、态度和行为方面的效果:一项整群随机对照试验方案
BMJ Open. 2025 Jan 28;15(1):e092426. doi: 10.1136/bmjopen-2024-092426.
3
Co-Design and Refinement of Curriculum-Based Foodbot Factory Intervention to Support Elementary School Nutrition Education.基于课程的食品机器人工厂干预措施的共同设计和改进,以支持小学营养教育。
Nutrients. 2024 Nov 2;16(21):3769. doi: 10.3390/nu16213769.
4
Optimizing Child Nutrition Education With the Foodbot Factory Mobile Health App: Formative Evaluation and Analysis.利用Foodbot Factory移动健康应用优化儿童营养教育:形成性评估与分析
JMIR Form Res. 2020 Apr 17;4(4):e15534. doi: 10.2196/15534.
5
The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children.食品机器人工厂手机严肃游戏对提高儿童营养知识的效果。
Nutrients. 2020 Nov 6;12(11):3413. doi: 10.3390/nu12113413.
6
The effects of a nutrition education curriculum on improving young children's fruit and vegetable preferences and nutrition and health knowledge.一项营养教育课程对改善幼儿对水果和蔬菜的偏好以及营养与健康知识的影响。
Public Health Nutr. 2019 Jan;22(1):28-34. doi: 10.1017/S1368980018002586. Epub 2018 Oct 22.
7
Emotional literacy programme in special schools for children with a learning disability in England: the ZF-SEND feasibility RCT.英国针对学习障碍儿童的特殊学校中的情感素养计划:ZF-SEND可行性随机对照试验
Public Health Res (Southampt). 2024 Dec;12(15):1-105. doi: 10.3310/JTJY8001.
8
Updating the Foodbot Factory serious game with new interactive engaging features and enhanced educational content.更新 Foodbot Factory 严肃游戏,增加新的互动吸引人的功能和增强的教育内容。
Appl Physiol Nutr Metab. 2024 Jan 1;49(1):52-63. doi: 10.1139/apnm-2023-0214. Epub 2023 Oct 31.
9
It's all about kids: preventing overweight in elementary school children in Tulsa, OK.一切都与孩子有关:俄克拉荷马州塔尔萨市小学生超重问题的预防。
J Am Diet Assoc. 2009 Apr;109(4):680-7. doi: 10.1016/j.jada.2008.12.021.
10
[Achievements and Challenges of a Sakado "Shokuiku (Food and Nutrition Education)" Program Implemented in All Elementary and Middle Schools in Sakado-city, Saitama Prefecture].[埼玉县坂户市所有中小学实施的坂户“食育(食品与营养教育)”项目的成果与挑战]
Nihon Koshu Eisei Zasshi. 2019;66(5):252-266. doi: 10.11236/jph.66.5_252.

本文引用的文献

1
Efficacy of the Foodbot Factory digital curriculum-based nutrition education intervention in improving children's nutrition knowledge, attitudes and behaviours in elementary school classrooms: protocol for a cluster randomised controlled trial.Foodbot Factory基于数字课程的营养教育干预在改善小学课堂儿童营养知识、态度和行为方面的效果:一项整群随机对照试验方案
BMJ Open. 2025 Jan 28;15(1):e092426. doi: 10.1136/bmjopen-2024-092426.
2
Co-Design and Refinement of Curriculum-Based Foodbot Factory Intervention to Support Elementary School Nutrition Education.基于课程的食品机器人工厂干预措施的共同设计和改进,以支持小学营养教育。
Nutrients. 2024 Nov 2;16(21):3769. doi: 10.3390/nu16213769.
3
Updating the Foodbot Factory serious game with new interactive engaging features and enhanced educational content.
更新 Foodbot Factory 严肃游戏,增加新的互动吸引人的功能和增强的教育内容。
Appl Physiol Nutr Metab. 2024 Jan 1;49(1):52-63. doi: 10.1139/apnm-2023-0214. Epub 2023 Oct 31.
4
Evaluating the feasibility, fidelity, and preliminary effectiveness of a school-based intervention to improve the school participation and feelings of connectedness of elementary school students on the autism spectrum.评估一项基于学校的干预措施的可行性、保真度和初步效果,该措施旨在提高自闭症谱系小学生的学校参与度和归属感。
PLoS One. 2022 Jun 1;17(6):e0269098. doi: 10.1371/journal.pone.0269098. eCollection 2022.
5
Development of a theory-informed questionnaire to assess the acceptability of healthcare interventions.理论导向型问卷评估医疗干预措施可接受性的开发。
BMC Health Serv Res. 2022 Mar 1;22(1):279. doi: 10.1186/s12913-022-07577-3.
6
The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study.加拿大儿童营养主题移动应用中的内容、质量和行为改变技术:应用回顾和评估研究。
JMIR Mhealth Uhealth. 2022 Feb 16;10(2):e31537. doi: 10.2196/31537.
7
Guidelines for Designing and Evaluating Feasibility Pilot Studies.设计和评估可行性试点研究指南。
Med Care. 2022 Jan 1;60(1):95-103. doi: 10.1097/MLR.0000000000001664.
8
Nutrition education strategies to promote vegetable consumption in preschool children: the Veggies4myHeart project.促进学龄前儿童蔬菜消费的营养教育策略:Veggies4myHeart 项目。
Public Health Nutr. 2022 Apr;25(4):1061-1070. doi: 10.1017/S1368980021004456. Epub 2021 Oct 27.
9
Development and pilot testing of the Nutrition Attitudes and Knowledge Questionnaire to measure changes of child nutrition knowledge related to the Canada's Food Guide.营养态度与知识问卷的开发及预测试,用于衡量与《加拿大食物指南》相关的儿童营养知识变化。
Appl Physiol Nutr Metab. 2021 Dec;46(12):1495-1501. doi: 10.1139/apnm-2021-0170. Epub 2021 Jul 21.
10
Pilot and feasibility studies for pragmatic trials have unique considerations and areas of uncertainty.实用临床试验的初步研究和可行性研究具有独特的考虑因素和不确定领域。
J Clin Epidemiol. 2021 Oct;138:102-114. doi: 10.1016/j.jclinepi.2021.06.029. Epub 2021 Jul 3.