Wang Yue, Duan Boshi, Chen Xi, Song Yuxuan, Liu Xin
Department of General Surgery, Cancer Hospital of China Medical University, Liaoning Cancer Hospital and Institute, Shenyang, China.
Department of Medical Oncology, National Cancer Center/ National Clinical Research Center for Cancer/Cancer Hospital and Shenzhen Hospital, Chinese Academy of Medical Sciences and Peking Union Medical College, Shenzhen, China.
Front Public Health. 2025 Apr 10;13:1463494. doi: 10.3389/fpubh.2025.1463494. eCollection 2025.
Rapid technological progress is reshaping human existence globally. The metaverse, a 3D digital realm merging virtual reality (VR) with physical space, exemplifies this fusion. Users can replicate and customize real-world elements within this immersive environment. Over the past decade, VR, augmented reality (AR), and mixed reality (MR) have become effective tools for addressing mental health conditions, offering solutions to the shortage of mental health professionals and limited access to care. However, extensive participation in 3D immersive gaming and social media can lead to insecurity, anxiety, depression, and addictive behaviors, particularly among young adults. This engagement may also impair attention spans, exacerbating symptoms in adolescents with attention deficit hyperactivity disorder. This research examines the impact of expanding metaverse applications on mental health, exploring both risks and benefits.
快速的技术进步正在全球范围内重塑人类的生存方式。元宇宙是一个将虚拟现实(VR)与物理空间融合的3D数字领域,它就是这种融合的典范。用户可以在这个沉浸式环境中复制和定制现实世界的元素。在过去十年中,虚拟现实(VR)、增强现实(AR)和混合现实(MR)已成为解决心理健康问题的有效工具,为心理健康专业人员短缺和获得护理的机会有限提供了解决方案。然而,广泛参与3D沉浸式游戏和社交媒体会导致不安全感、焦虑、抑郁和成瘾行为,尤其是在年轻人中。这种参与还可能损害注意力持续时间,加重患有注意力缺陷多动障碍的青少年的症状。本研究考察了扩展元宇宙应用对心理健康的影响,探讨了其中的风险和益处。