Research Center for Virtual Reality in Mental Health and Neuroscience, National Institute of Mental Health, Klecany, Czech Republic.
Third Faculty of Medicine, Charles University, Prague, Czech Republic.
J Med Internet Res. 2024 Nov 7;26:e60441. doi: 10.2196/60441.
Over the past 25 years, the development of multiuser applications has seen considerable advancements and challenges. The technological development in this field has emerged from simple chat rooms through videoconferencing tools to the creation of complex, interactive, and often multisensory virtual worlds. These multiuser technologies have gradually found their way into mental health care, where they are used in both dyadic counseling and group interventions. However, some limitations in hardware capabilities, user experience designs, and scalability may have hindered the effectiveness of these applications.
This systematic review aims at summarizing the progress made and the potential future directions in this field while evaluating various factors and perspectives relevant to remote multiuser interventions.
The systematic review was performed based on a Web of Science and PubMed database search covering articles in English, published from January 1999 to March 2024, related to multiuser mental health interventions. Several inclusion and exclusion criteria were determined before and during the records screening process, which was performed in several steps.
We identified 49 records exploring multiuser applications in mental health care, ranging from text-based interventions to interventions set in fully immersive environments. The number of publications exploring this topic has been growing since 2015, with a large increase during the COVID-19 pandemic. Most digital interventions were delivered in the form of videoconferencing, with only a few implementing immersive environments. The studies used professional or peer-supported group interventions or a combination of both approaches. The research studies targeted diverse groups and topics, from nursing mothers to psychiatric disorders or various minority groups. Most group sessions occurred weekly, or in the case of the peer-support groups, often with a flexible schedule.
We identified many benefits to multiuser digital interventions for mental health care. These approaches provide distributed, always available, and affordable peer support that can be used to deliver necessary help to people living outside of areas where in-person interventions are easily available. While immersive virtual environments have become a common tool in many areas of psychiatric care, such as exposure therapy, our results suggest that this technology in multiuser settings is still in its early stages. Most identified studies investigated mainstream technologies, such as videoconferencing or text-based support, substituting the immersive experience for convenience and ease of use. While many studies discuss useful features of virtual environments in group interventions, such as anonymity or stronger engagement with the group, we discuss persisting issues with these technologies, which currently prevent their full adoption.
在过去的 25 年中,多用户应用程序的发展取得了相当大的进展和挑战。该领域的技术发展经历了从简单的聊天室到视频会议工具,再到创建复杂、互动且通常具有多种感官的虚拟世界的过程。这些多用户技术已逐渐进入精神保健领域,在那里它们被用于双人和小组干预中。然而,硬件功能、用户体验设计和可扩展性方面的一些限制可能影响了这些应用程序的有效性。
本系统评价旨在总结该领域的进展和潜在的未来方向,同时评估与远程多用户干预相关的各种因素和观点。
根据 1999 年 1 月至 2024 年 3 月期间在 Web of Science 和 PubMed 数据库中以英文发表的文章,对多用户心理健康干预措施进行了系统评价。在记录筛选过程之前和期间确定了几个纳入和排除标准,该过程分几个步骤进行。
我们确定了 49 篇记录,这些记录探索了精神保健领域中的多用户应用程序,范围从基于文本的干预措施到完全沉浸式环境中的干预措施。自 2015 年以来,探索这一主题的出版物数量一直在增长,在 COVID-19 大流行期间大幅增加。大多数数字干预措施以视频会议的形式提供,只有少数采用沉浸式环境。研究使用专业或同伴支持的小组干预措施,或结合使用这两种方法。研究对象包括从哺乳期妇女到精神障碍或各种少数群体等各种群体和主题。大多数小组会议每周举行一次,或者在同伴支持小组中,通常具有灵活的时间表。
我们发现多用户数字干预措施对精神保健有许多好处。这些方法提供分布式、随时可用且负担得起的同伴支持,可以将其用于向居住在难以获得面对面干预地区的人们提供必要的帮助。虽然沉浸式虚拟环境已成为许多精神科护理领域的常用工具,例如暴露疗法,但我们的结果表明,这种多用户环境中的技术仍处于早期阶段。大多数已确定的研究调查了主流技术,例如视频会议或基于文本的支持,为了方便和易用性而替代沉浸式体验。虽然许多研究讨论了小组干预中虚拟环境的有用功能,例如匿名性或与小组更强的互动,但我们讨论了这些技术目前存在的持续问题,这些问题目前阻止了它们的全面采用。