Tretter Stefan, von Terzi Pia, Diefenbach Sarah
Department of Psychology, Ludwig-Maximilians-Universität München, Munich, Germany.
Front Robot AI. 2025 Apr 16;12:1538711. doi: 10.3389/frobt.2025.1538711. eCollection 2025.
In the age of mobile and self-service technologies, human-computer interaction (HCI) often takes place in public settings. Such interactions can be considered a performance in front of others, when the relationship with potential observers may affect user preferences for different interaction styles. From a psychological perspective, public interactions may feel embarrassing or disturbing, but they also provide the opportunity for favorable self-presentation or connection with others. The present study investigated how the presence of different observers (i.e., acquaintance, stranger) emphasizes different psychological needs and, in turn, affects preferences for more or less expressive interactions with a service robot. Results show that users' need for relatedness was higher when imagining a robot interaction with close observers, while popularity was more important with unknown observers. Relatedness was directly linked to a preference for more expressive interactions, regardless of the expected outcome. In contrast, popularity led to stronger expressivity preferences only when users anticipated a successful interaction for which they could take credit. Our research provides valuable insights into the impact of user-observer-relationship on public HCI, and can inspire designers to take into account how present others and users' expectation of successful outcomes may call for different degrees of expressivity in interaction design.
在移动和自助服务技术时代,人机交互(HCI)常常在公共场所发生。这种交互可以被视为在他人面前的一种表现,此时与潜在观察者的关系可能会影响用户对不同交互方式的偏好。从心理学角度来看,公开场合的交互可能会让人感到尴尬或不安,但它们也为良好的自我展示或与他人建立联系提供了机会。本研究调查了不同观察者(即熟人、陌生人)的在场如何突出不同的心理需求,进而影响对与服务机器人进行或多或少表达性交互的偏好。结果表明,当想象机器人与亲密观察者互动时,用户的关联需求更高,而在面对陌生观察者时,受欢迎程度更为重要。关联需求直接与对更具表达性交互的偏好相关,无论预期结果如何。相比之下,只有当用户预期互动成功并能因此获得认可时,受欢迎程度才会导致更强的表达性偏好。我们的研究为用户 - 观察者关系对公共人机交互的影响提供了有价值的见解,并可以启发设计师考虑在场他人以及用户对成功结果的期望如何可能在交互设计中要求不同程度的表达性。