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不仅仅是一个集合?为基于语义的在线认知刺激程序中的任务选择制定适应性指导。

More than a Bundle? Developing Adaptive Guidance for Task Selection in an Online, Semantic-Based Cognitive Stimulation Program.

作者信息

Batista Ana Rita, Folia Vasiliki, Silva Susana

机构信息

Center for Psychology, Faculty of Psychology and Educational Sciences, Psychology Department, University of Porto, Rua Alfredo Allen, s/n, 4200-135 Porto, Portugal.

Laboratory of Neuropsychology and Behavioral Neuroscience, School of Psychology, Aristotle University of Thessaloniki, University Campus, 546 26 Thessaloniki, Greece.

出版信息

Brain Sci. 2025 Apr 20;15(4):419. doi: 10.3390/brainsci15040419.

Abstract

BACKGROUND

Cognitive stimulation programs typically consist of task collections ("bundles") designed to cover various aspects of a cognitive domain and/or sustain user engagement. However, task order is often overlooked, despite variations in difficulty based on structure or mode of implementation. This study examined users' performance accuracy across the eight tasks that comprise the BOX semantic-based program, adapted for the Cerup/CQ online platforms. Our ultimate goal was to map the tasks onto increasing levels of challenge within thematic clusters to provide guidance for personalized task selection.

METHODS

After adapting the program into Portuguese using original materials based on BOX task descriptions, we made Cerup and CQ (which share the same content but have different layouts) available as free web-based tools. Participants, primarily older adults without dementia, were invited to use these platforms for cognitive stimulation. We analyzed accuracy data as a function of activity-related characteristics (complexity scores, sentence- vs. word-level) as well as participants' spontaneous task selection.

RESULTS

Task characteristics influenced performance accuracy, indicating different levels of challenge across activities. However, spontaneous task selection did not follow any discernible pattern beyond the spatial contiguity of activity buttons, which was unrelated to participants' likelihood of success. Based on these findings, we defined optimal navigation paths for the eight tasks.

CONCLUSIONS

Challenge-based, active guidance for task selection appears justified and necessary within the BOX/Cerup/CQ programs. Additionally, the method we developed may help other programs enhance user experience and optimize task progression.

摘要

背景

认知刺激项目通常由一系列任务(“任务包”)组成,这些任务旨在涵盖认知领域的各个方面和/或保持用户参与度。然而,尽管任务在结构或实施方式上存在难度差异,但任务顺序往往被忽视。本研究考察了为Cerup/CQ在线平台改编的基于BOX语义的项目中八项任务的用户表现准确性。我们的最终目标是将这些任务映射到主题集群中不断增加的挑战水平上,为个性化任务选择提供指导。

方法

在根据BOX任务描述使用原始材料将该项目改编为葡萄牙语后,我们将Cerup和CQ(内容相同但布局不同)作为免费的基于网络的工具提供。主要邀请没有痴呆症的老年人参与使用这些平台进行认知刺激。我们分析了准确性数据与活动相关特征(复杂度得分、句子级与单词级)以及参与者自发任务选择之间的函数关系。

结果

任务特征影响了表现准确性,表明各项活动的挑战水平不同。然而,除了活动按钮的空间相邻性外,自发任务选择没有遵循任何可识别的模式,而这种相邻性与参与者成功的可能性无关。基于这些发现,我们为八项任务定义了最佳导航路径。

结论

在BOX/Cerup/CQ项目中,基于挑战的任务选择主动指导似乎是合理且必要的。此外,我们开发的方法可能有助于其他项目提升用户体验并优化任务进展。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/09fd/12026196/8980e47136b0/brainsci-15-00419-g001.jpg

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