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严肃游戏作为促进癌症儿童和青少年健康的教育工具。

Serious game as an educational tool to promote the health of children and adolescents with cancer.

作者信息

de Sousa Biró Abigail Victória, de Souza Fernandes Juliana Andreia, Pessoa Dos SantosFernandes Sheila Milena, SantanaRibeiro Luana Carla, Cassiano de Almeida Giseli, Cassiano de Almeida Gabriele

机构信息

Nurse, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil.

Nurse, Ph.D. Assistant Professor, School of Nursing, Federal University of Campina Grande, Campina Grande, Paraíba, Brazil.

出版信息

Invest Educ Enferm. 2025 Apr;43(1). doi: 10.17533/udea.iee.v43n1e02.

DOI:10.17533/udea.iee.v43n1e02
PMID:40381998
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12085259/
Abstract

OBJECTIVE

To develop and evaluate the usability of a serious game as an educational tool for promoting the health of children and adolescents with cancer.

METHODS

The Contextualized Instructional Design (CID) methodology was applied to develop the serious game, structured in five stages: analysis, design, development, implementation, and evaluation. Usability assessment included children and adolescents diagnosed with cancer in a public federal referral hospital in a city in Northeastern Brazil, from April to June 2024. A sociodemographic questionnaire and the System Usability Scale with values ranging from 0 to 100 points were used.

RESULTS

The serious game, entitled Oncoped: on the health journey, is an educational and playful board game that contains eight personalized Paper Toys, 35 houses, and 100 cards divided into multiple-choice questions about cancers, diagnosis, treatments, and challenges; and cards containing information and care tips. The usability assessment was carried out by 12 hospitalized children and 3 adolescents, who after using the game filled out the information on the scale, resulting in a mean score of 95.16 points.

CONCLUSION

The serious game Oncoped: on the health journey is a fun and playful educational tool that provides effective and active learning. The educational technology received an excellent usability assessment among the game's target audience. Thus, it was found that the tool is innovative and has good acceptability for teaching and promoting the health of children and adolescents with cancer.

摘要

目的

开发并评估一款严肃游戏作为促进癌症儿童和青少年健康的教育工具的可用性。

方法

应用情境化教学设计(CID)方法来开发这款严肃游戏,该过程分为五个阶段:分析、设计、开发、实施和评估。可用性评估纳入了2024年4月至6月在巴西东北部一个城市的一家联邦公立转诊医院被诊断患有癌症的儿童和青少年。使用了一份社会人口学调查问卷以及分值范围为0至100分的系统可用性量表。

结果

这款名为《抗癌之旅:Oncoped》的严肃游戏是一款兼具教育性和趣味性的棋盘游戏,包含八个个性化纸质玩具、35座房屋以及100张卡片,卡片分为关于癌症、诊断、治疗和挑战的多项选择题;还有包含信息和护理小贴士的卡片。12名住院儿童和3名青少年进行了可用性评估,他们在使用游戏后填写了量表信息,平均得分为95.16分。

结论

《抗癌之旅:Oncoped》这款严肃游戏是一种有趣且好玩的教育工具,能提供有效且积极的学习体验。该教育技术在游戏目标受众中获得了出色的可用性评估。因此,发现该工具具有创新性,对于教授和促进癌症儿童和青少年的健康具有良好的可接受性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d1e/12085259/bdaad60ce62f/2216-0280-iee-43-01-e02-gf2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d1e/12085259/6c0fc26cf20d/2216-0280-iee-43-01-e02-gf1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d1e/12085259/bdaad60ce62f/2216-0280-iee-43-01-e02-gf2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d1e/12085259/6c0fc26cf20d/2216-0280-iee-43-01-e02-gf1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d1e/12085259/bdaad60ce62f/2216-0280-iee-43-01-e02-gf2.jpg

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本文引用的文献

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Exploring Middle School Students' Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study.探索中学生对使用严肃游戏进行癌症预防教育的看法:焦点小组研究。
JMIR Serious Games. 2022 Jan 24;10(1):e31172. doi: 10.2196/31172.
2
Gameplay, learning and emotions in the board game Violets: cinema & action in combating violence against women.棋盘游戏《紫罗兰:电影与行动——反对针对妇女的暴力》中的游戏、学习和情感
Cien Saude Colet. 2021 Aug;26(8):3277-3288. doi: 10.1590/1413-81232021268.00902020. Epub 2020 May 21.