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选择属于你的冒险:药剂学继续教育中游戏化的认知

Choose your own adventure: Perception of gamification in continuing pharmacy education.

作者信息

Goodhart Angela L, Adelman Megan, Mondiello Taryn, Martirosov Amber Lanae

机构信息

Clinical Pharmacy and Family Medicine, PGY2 Ambulatory Care Pharmacy Residency, Robert C. Byrd Health Sciences Center - West Virginia University, Morgantown, WV, United States of America.

Family Medicine, Cleveland Clinic Akron General, Akron, OH, United States of America.

出版信息

Curr Pharm Teach Learn. 2025 Sep;17(9):102384. doi: 10.1016/j.cptl.2025.102384. Epub 2025 May 23.

Abstract

BACKGROUND

Literature detailing the implementation of gamification strategies, including 'choose your own adventure' (CYOA) patient cases, in continuing professional development within the pharmacy profession is limited. CYOA-style activities have had positive impacts on student cohorts. This report details attendees' perceptions of a continuing pharmacy education presentation at a national pharmacy conference that utilized gamification for content delivery.

EDUCATIONAL ACTIVITY

An educational session was developed to use gamification to teach important concepts in the management of asthma. Presenters worked together to create 'choose your own adventure' (CYOA) activities as the gamification style for the session. Learning intentions were set for both cases based on important clinical considerations for pharmacists. A mixed methods approach was utilized to provide a descriptive evaluation of the CYOA educational session based on attendees' feedback. A survey was developed by the session moderators and distributed to attendees at the end of the session. A qualitative analysis was also conducted to analyze open-ended response questions within the end of session survey and the standardized session evaluation.

EVALUATION FINDINGS

A total of 227 evaluations were submitted. Ninety-eight percent of respondents agreed or strongly agreed they would recommend the activity to a friend or colleague and were satisfied with the educational content and format of the activity.

ANALYSIS OF EDUCATIONAL ACTIVITY

Incorporating gamification techniques, such as CYOA, into continuing pharmacy education presents a valuable opportunity for practitioners.

摘要

背景

在药学专业的继续职业发展中,详细介绍游戏化策略(包括“选择你自己的冒险”(CYOA)患者案例)实施情况的文献有限。CYOA 式活动对学生群体产生了积极影响。本报告详细阐述了参会者对在全国药学会议上利用游戏化进行内容讲授的继续药学教育讲座的看法。

教育活动

开发了一个教育课程,利用游戏化来教授哮喘管理中的重要概念。授课者共同创建了“选择你自己的冒险”(CYOA)活动作为该课程的游戏化形式。根据药剂师重要的临床考量为两个案例设定了学习目标。采用混合方法,根据参会者的反馈对 CYOA 教育课程进行描述性评估。课程主持人编制了一份调查问卷,并在课程结束时分发给参会者。还进行了定性分析,以分析课程结束时调查问卷中的开放式回答问题以及标准化的课程评估。

评估结果

共提交了 227 份评估。98%的受访者同意或强烈同意他们会向朋友或同事推荐该活动,并且对活动的教育内容和形式感到满意。

教育活动分析

将游戏化技术(如 CYOA)纳入继续药学教育为从业者提供了一个宝贵的机会。

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