Wang Jing, Jiang Yang, Fu Xinghua, Gou Ruiqiang, Sun Zhijing, Li Ge, Zhang Wei, Nie Jin, Wang Wenling, Zhao Kun, Wang Li, Zhang Ruihong
School of Public Health, Peking University, Beijing, China.
Jitang College, North China University of Science and Technology, Tangshan, Hebei, China.
Front Med (Lausanne). 2025 May 16;12:1556018. doi: 10.3389/fmed.2025.1556018. eCollection 2025.
Traditional Case-Based Learning (CBL) methods in clinical medical education are often hindered by limitations in scalability and student engagement. In response, interactive video-based CBL integrates decision tree scenarios with interactive technology, offering a novel approach to enhance students' clinical reasoning and learning outcomes.
This study aims to evaluate the effectiveness of an interactive video-based CBL teaching method in improving clinical knowledge, thinking ability, course experience and satisfaction among undergraduate medical students.
A single-center, single-blind, randomized controlled trial was conducted with 64 fourth-year clinical medicine undergraduates, who were randomly assigned to either the intervention group (interactive video-based CBL, = 32) or the control group (traditional CBL, = 32). The primary outcomes included basic knowledge test scores, which were assessed both before and after intervention. Secondary outcomes encompassed clinical thinking abilities (critical thinking, systematic thinking, evidence-based thinking) and course experience, measured using validated scales. Data were analyzed using paired and independent tests.
Sixty-two students completed the study. The intervention group showed significant improvement in post-intervention basic knowledge test scores compared to both their baseline ( < 0.001) and the control group ( < 0.001). Conversely, the control group showed a significant decline in post-intervention scores ( < 0.001). Critical and systematic thinking abilities in the intervention group significantly improved after the intervention ( = 0.045 and = 0.048), while no significant changes were observed in the control group. No significant changes were observed in evidence-based thinking. Course experience scores were significantly higher in the intervention group across dimensions including good teaching ( = 0.041), classroom quality ( = 0.033) and classroom gains ( = 0.032). The intervention group was significantly more satisfied than the control group overall ( = 0.011).
Interactive video-based CBL significantly enhances basic knowledge, critical thinking, and students' course experience and satisfaction compared to traditional CBL, highlighting its potential as an innovative teaching method in clinical medical education. Further research is needed to explore its long-term impacts and optimize its application for fostering evidence-based thinking.
https://clinicaltrials.gov/, identifier ChiCTR2300073773.
临床医学教育中的传统基于案例的学习(CBL)方法常常受到可扩展性和学生参与度方面的限制。作为回应,基于交互式视频的CBL将决策树场景与交互式技术相结合,提供了一种新颖的方法来提高学生的临床推理能力和学习成果。
本研究旨在评估基于交互式视频的CBL教学方法在提高本科医学生临床知识、思维能力、课程体验和满意度方面的有效性。
对64名临床医学专业四年级本科生进行了一项单中心、单盲、随机对照试验,将他们随机分为干预组(基于交互式视频的CBL,n = 32)或对照组(传统CBL,n = 32)。主要结局包括干预前后评估的基础知识测试成绩。次要结局包括使用经过验证的量表测量的临床思维能力(批判性思维、系统性思维、循证思维)和课程体验。使用配对和独立检验对数据进行分析。
62名学生完成了研究。与基线(P < 0.001)和对照组(P < 0.001)相比,干预组干预后的基础知识测试成绩有显著提高。相反,对照组干预后的成绩显著下降(P < 0.001)。干预组的批判性和系统性思维能力在干预后显著提高(P = 0.045和P = 0.048),而对照组未观察到显著变化。循证思维方面未观察到显著变化。干预组在包括良好教学(P = 0.041)、课堂质量(P = 0.033)和课堂收获(P = 0.032)等维度的课程体验得分显著更高。干预组总体上比对照组更满意(P = 0.011)。
与传统CBL相比,基于交互式视频的CBL显著提高了基础知识、批判性思维以及学生的课程体验和满意度,凸显了其作为临床医学教育创新教学方法的潜力。需要进一步研究以探索其长期影响,并优化其应用以培养循证思维。