Pavan Andrea, Yilmaz Seyma Koc, Kafaligonul Hulusi, Föcker Julia, Greenlee Mark W
Department of Psychology, University of Bologna, Viale Berti Pichat, 5, 40127, Bologna, Italy.
National Magnetic Resonance Research Center (UMRAM), Bilkent University, Ankara, Türkiye.
Atten Percept Psychophys. 2025 Jun 23. doi: 10.3758/s13414-025-03118-2.
Previous research suggests that action video game players (AVGPs) often outperform non-action video game players (NAVGPs) in cognitive tasks. This study compared the precision of visual short-term memory (VSTM) for motion direction between AVGPs and age- and gender-matched NAVGPs. Participants memorized the direction of random dot kinematograms (RDKs) presented sequentially (one to four per trial) and reproduced the direction of a probed RDK after either a short (0.5 s) or long (3 s) delay. Initial training ensured that all participants reached a predefined performance level with a single stimulus, with AVGPs requiring fewer training blocks to meet this criterion. While no significant group differences emerged at short delays, AVGPs showed significantly higher raw precision than NAVGPs in long-delay trials involving a single stimulus. However, this group difference did not reach significance in the corresponding precision parameter estimated by the Standard Mixture Model. To investigate memory-encoding strategies, we applied the resource-rational model (RRM), which formalizes the trade-off between behavioral accuracy and neural cost. Model estimates showed that NAVGPs placed greater weight on neural cost relative to behavioral benefits during encoding, particularly in long-delay trials, leading to reduced precision. In contrast, AVGPs allocated memory resources more efficiently, maintaining higher precision over extended intervals. These findings suggest that AVGPs adopt more effective encoding strategies, dynamically adjusting resource allocation to task demands. This study highlights the utility of resource-rational modeling for understanding cognitive performance differences linked to action video game experience. Future research could further explore how these strategies translate across different cognitive domains.
先前的研究表明,动作类电子游戏玩家(AVGPs)在认知任务中的表现通常优于非动作类电子游戏玩家(NAVGPs)。本研究比较了AVGPs与年龄和性别匹配的NAVGPs在运动方向视觉短期记忆(VSTM)方面的精确性。参与者记住依次呈现的随机点运动图(RDKs)的方向(每次试验1至4个),并在短延迟(0.5秒)或长延迟(3秒)后再现探测到的RDK的方向。初始训练确保所有参与者在单一刺激下达到预定义的表现水平,AVGPs达到该标准所需的训练块更少。在短延迟时没有出现显著的组间差异,但在涉及单一刺激的长延迟试验中,AVGPs的原始精确性显著高于NAVGPs。然而,在标准混合模型估计的相应精确性参数中,这种组间差异没有达到显著水平。为了研究记忆编码策略,我们应用了资源理性模型(RRM),该模型将行为准确性和神经成本之间的权衡形式化。模型估计表明,在编码过程中,尤其是在长延迟试验中,NAVGPs相对于行为益处更重视神经成本,导致精确性降低。相比之下,AVGPs更有效地分配记忆资源,在较长时间间隔内保持更高的精确性。这些发现表明,AVGPs采用了更有效的编码策略,根据任务需求动态调整资源分配。本研究强调了资源理性建模在理解与动作类电子游戏体验相关的认知表现差异方面的实用性。未来的研究可以进一步探索这些策略如何在不同的认知领域中转化。
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