Yao Yutong, Cui Ruifang, Li Yi, Zeng Lu, Jiang Jinliang, Qiu Nan, Dong Li, Gong Diankun, Yan Guojian, Ma Weiyi, Liu Tiejun
The Clinical Hospital of Chengdu Brain Science Institute, MOE Key Lab for Neuroinformation, University of Electronic Science and Technology of China, Chengdu, China.
Center for Information in Medicine, School of Life Science and Technology, University of Electronic Science and Technology of China, Chengdu, China.
Front Hum Neurosci. 2020 Aug 31;14:333. doi: 10.3389/fnhum.2020.00333. eCollection 2020.
Action real-time strategy gaming (ARSG)-a major genre of action video gaming (AVG)-has both and elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4-size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM.
动作实时策略游戏(ARSG)——动作电子游戏(AVG)的一种主要类型——兼具[此处原文缺失部分内容]和[此处原文缺失部分内容]元素。ARSG需要注意力、视觉工作记忆(VWM)、感觉运动技能、团队合作和战略制定能力,因此为学习诱导的可塑性提供了有前景的见解。然而,ARSG体验是否与VWM容量的发展相关尚不清楚。本研究使用行为测量和事件相关电位(ERP)测量,在变化检测任务中测试了ARSG专家的VWM容量是否比非专家更大。行为结果表明,ARSG专家比非专家具有更高的准确性和更大的VWM容量。此外,ERP结果显示,专家引发的对侧延迟活动(CDA)成分(大小4 - 大小2)的差异波显著大于非专家,表明专家的VWM容量高于非专家。因此,研究结果表明,长期的ARSG体验与VWM的增强相关。