• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

与视觉工作记忆能力增强相关的动作实时策略游戏体验。

Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory.

作者信息

Yao Yutong, Cui Ruifang, Li Yi, Zeng Lu, Jiang Jinliang, Qiu Nan, Dong Li, Gong Diankun, Yan Guojian, Ma Weiyi, Liu Tiejun

机构信息

The Clinical Hospital of Chengdu Brain Science Institute, MOE Key Lab for Neuroinformation, University of Electronic Science and Technology of China, Chengdu, China.

Center for Information in Medicine, School of Life Science and Technology, University of Electronic Science and Technology of China, Chengdu, China.

出版信息

Front Hum Neurosci. 2020 Aug 31;14:333. doi: 10.3389/fnhum.2020.00333. eCollection 2020.

DOI:10.3389/fnhum.2020.00333
PMID:33110407
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC7489035/
Abstract

Action real-time strategy gaming (ARSG)-a major genre of action video gaming (AVG)-has both and elements. ARSG requires attention, visual working memory (VWM), sensorimotor skills, team cooperation, and strategy-making abilities, thus offering promising insights into the learning-induced plasticity. However, it is yet unknown whether the ARSG experience is related to the development of VWM capacity. Using both behavioral and event-related potential (ERP) measurements, this study tested whether ARSG experts had larger VWM capacity than non-experts in a change detection task. The behavioral results showed that ARSG experts had higher accuracy and larger VWM capacity than non-experts. In addition, the ERP results revealed that the difference wave of the contralateral delay activity (CDA) component (size 4-size 2) elicited by experts was significantly larger than that of non-experts, suggesting that the VWM capacity was higher in experts than in non-experts. Thus, the findings suggested that prolonged ARSG experience is correlative with the enhancement of VWM.

摘要

动作实时策略游戏(ARSG)——动作电子游戏(AVG)的一种主要类型——兼具[此处原文缺失部分内容]和[此处原文缺失部分内容]元素。ARSG需要注意力、视觉工作记忆(VWM)、感觉运动技能、团队合作和战略制定能力,因此为学习诱导的可塑性提供了有前景的见解。然而,ARSG体验是否与VWM容量的发展相关尚不清楚。本研究使用行为测量和事件相关电位(ERP)测量,在变化检测任务中测试了ARSG专家的VWM容量是否比非专家更大。行为结果表明,ARSG专家比非专家具有更高的准确性和更大的VWM容量。此外,ERP结果显示,专家引发的对侧延迟活动(CDA)成分(大小4 - 大小2)的差异波显著大于非专家,表明专家的VWM容量高于非专家。因此,研究结果表明,长期的ARSG体验与VWM的增强相关。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/02c223294d3f/fnhum-14-00333-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/1eac74d2bb8d/fnhum-14-00333-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/6058e3aef055/fnhum-14-00333-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/bea5ee47f867/fnhum-14-00333-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/02c223294d3f/fnhum-14-00333-g0004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/1eac74d2bb8d/fnhum-14-00333-g0001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/6058e3aef055/fnhum-14-00333-g0002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/bea5ee47f867/fnhum-14-00333-g0003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/8564/7489035/02c223294d3f/fnhum-14-00333-g0004.jpg

相似文献

1
Action Real-Time Strategy Gaming Experience Related to Enhanced Capacity of Visual Working Memory.与视觉工作记忆能力增强相关的动作实时策略游戏体验。
Front Hum Neurosci. 2020 Aug 31;14:333. doi: 10.3389/fnhum.2020.00333. eCollection 2020.
2
Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.与注意力资源增加相关的即时战略游戏体验:一项注意力瞬脱研究。
Front Hum Neurosci. 2020 Apr 10;14:101. doi: 10.3389/fnhum.2020.00101. eCollection 2020.
3
The high-working load states induced by action real-time strategy gaming: An EEG power spectrum and network study.动作实时策略游戏诱发的高工作负荷状态:一项 EEG 功率谱和网络研究。
Neuropsychologia. 2019 Aug;131:42-52. doi: 10.1016/j.neuropsychologia.2019.05.002. Epub 2019 May 14.
4
Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.动作视频游戏专家的信息传递:来自偏侧化准备电位的推断。
Front Hum Neurosci. 2022 Jul 25;16:906123. doi: 10.3389/fnhum.2022.906123. eCollection 2022.
5
Action Video Gaming Experience Related to Altered Resting-State EEG Temporal and Spatial Complexity.动作视频游戏体验与静息态脑电图的时间和空间复杂性改变有关。
Front Hum Neurosci. 2021 Jun 29;15:640329. doi: 10.3389/fnhum.2021.640329. eCollection 2021.
6
Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency.工作记忆容量的心理生理而非行为指标可预测电子游戏熟练度。
Front Hum Neurosci. 2021 Oct 28;15:763821. doi: 10.3389/fnhum.2021.763821. eCollection 2021.
7
Effects of action video game training on visual working memory.动作视频游戏训练对视觉工作记忆的影响。
J Exp Psychol Hum Percept Perform. 2014 Oct;40(5):1992-2004. doi: 10.1037/a0037556. Epub 2014 Jul 28.
8
Co-activation patterns during viewing of different video game genres.观看不同类型视频游戏时的共同激活模式。
Brain Res Bull. 2024 Jul;213:110974. doi: 10.1016/j.brainresbull.2024.110974. Epub 2024 May 4.
9
The contralateral delay activity as a neural measure of visual working memory.对侧延迟活动作为视觉工作记忆的一种神经测量指标。
Neurosci Biobehav Rev. 2016 Mar;62:100-8. doi: 10.1016/j.neubiorev.2016.01.003. Epub 2016 Jan 21.
10
Contralateral delay activity tracks the influence of Gestalt grouping principles on active visual working memory representations.对侧延迟活动追踪格式塔分组原则对主动视觉工作记忆表征的影响。
Atten Percept Psychophys. 2015 Oct;77(7):2270-83. doi: 10.3758/s13414-015-0929-y.

引用本文的文献

1
Visual short-term memory in action and non-action video game players: A focus on short and long delay intervals.动作类和非动作类电子游戏玩家的视觉短期记忆:聚焦于短期和长期延迟间隔
Atten Percept Psychophys. 2025 Jun 23. doi: 10.3758/s13414-025-03118-2.
2
A Pilot Study on Video Game Training Effects on Visual Working Memory: Behavioral and Neural Insights.视频游戏训练对视觉工作记忆影响的初步研究:行为与神经学洞察
Brain Sci. 2025 Feb 4;15(2):153. doi: 10.3390/brainsci15020153.
3
The Effect of Digital Era on Human Visual Working Memory.数字时代对人类视觉工作记忆的影响。

本文引用的文献

1
Action Real-Time Strategy Gaming Experience Related to Increased Attentional Resources: An Attentional Blink Study.与注意力资源增加相关的即时战略游戏体验:一项注意力瞬脱研究。
Front Hum Neurosci. 2020 Apr 10;14:101. doi: 10.3389/fnhum.2020.00101. eCollection 2020.
2
Visual spatial attention and spatial working memory do not draw on shared capacity-limited core processes.视觉空间注意力和空间工作记忆并不依赖于共享的容量有限的核心过程。
Q J Exp Psychol (Hove). 2020 May;73(5):799-818. doi: 10.1177/1747021819897882. Epub 2020 Jan 13.
3
ERP evidence for the effect of working memory span training on working memory maintenance: A randomized controlled trial.
Brain Behav. 2025 Jan;15(1):e70220. doi: 10.1002/brb3.70220.
4
Cognitive expertise in esport experts: a three-level model meta-analysis.电子竞技专家的认知专长:一个三层模型元分析。
PeerJ. 2024 Aug 7;12:e17857. doi: 10.7717/peerj.17857. eCollection 2024.
5
Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.动作视频游戏专家的信息传递:来自偏侧化准备电位的推断。
Front Hum Neurosci. 2022 Jul 25;16:906123. doi: 10.3389/fnhum.2022.906123. eCollection 2022.
6
Visuospatial working memory and attention control make the difference between experts, regulars and non-players of the videogame League of Legends.视觉空间工作记忆和注意力控制使得《英雄联盟》游戏的专家玩家、普通玩家和非玩家之间产生了差异。
Front Hum Neurosci. 2022 Jul 20;16:933331. doi: 10.3389/fnhum.2022.933331. eCollection 2022.
7
Relationships between Dota 2 expertise and decision-making ability.Dota 2 专业技能与决策能力之间的关系。
PLoS One. 2022 Mar 1;17(3):e0264350. doi: 10.1371/journal.pone.0264350. eCollection 2022.
8
The role of visual working memory capacity in attention capture among video game players.视频游戏玩家注意捕获中视觉工作记忆容量的作用。
Psychol Res. 2022 Oct;86(7):2128-2143. doi: 10.1007/s00426-021-01640-0. Epub 2022 Jan 7.
9
The influence of social pain experience on empathic neural responses: the moderating role of gender.社会疼痛体验对共情神经反应的影响:性别调节作用。
Exp Brain Res. 2022 Jan;240(1):53-69. doi: 10.1007/s00221-021-06279-2. Epub 2021 Dec 2.
10
Psychophysiological, but Not Behavioral, Indicator of Working Memory Capacity Predicts Video Game Proficiency.工作记忆容量的心理生理而非行为指标可预测电子游戏熟练度。
Front Hum Neurosci. 2021 Oct 28;15:763821. doi: 10.3389/fnhum.2021.763821. eCollection 2021.
ERP 证据表明工作记忆广度训练对工作记忆维持的影响:一项随机对照试验。
Neurobiol Learn Mem. 2020 Jan;167:107129. doi: 10.1016/j.nlm.2019.107129. Epub 2019 Nov 26.
4
Enhancing Attentional Control: Lessons from Action Video Games.增强注意力控制:动作视频游戏的启示。
Neuron. 2019 Oct 9;104(1):147-163. doi: 10.1016/j.neuron.2019.09.031.
5
Video gaming and working memory: a large-scale cross-sectional correlative study.电子游戏与工作记忆:一项大规模横断面相关性研究。
Comput Human Behav. 2019 Aug;97:94-103. doi: 10.1016/j.chb.2019.03.005. Epub 2019 Mar 9.
6
The high-working load states induced by action real-time strategy gaming: An EEG power spectrum and network study.动作实时策略游戏诱发的高工作负荷状态:一项 EEG 功率谱和网络研究。
Neuropsychologia. 2019 Aug;131:42-52. doi: 10.1016/j.neuropsychologia.2019.05.002. Epub 2019 May 14.
7
A Reduction in Video Gaming Time Produced a Decrease in Brain Activity.电子游戏时间的减少导致大脑活动的降低。
Front Hum Neurosci. 2019 Apr 17;13:134. doi: 10.3389/fnhum.2019.00134. eCollection 2019.
8
Cognitive Training Does Not Enhance General Cognition.认知训练并不能提高一般认知能力。
Trends Cogn Sci. 2019 Jan;23(1):9-20. doi: 10.1016/j.tics.2018.10.004. Epub 2018 Nov 21.
9
Real-time strategy video game experience and structural connectivity - A diffusion tensor imaging study.实时战略视频游戏体验与结构连接:一项弥散张量成像研究。
Hum Brain Mapp. 2018 Sep;39(9):3742-3758. doi: 10.1002/hbm.24208. Epub 2018 Jun 20.
10
Rapid Improvement in Visual Selective Attention Related to Action Video Gaming Experience.与动作视频游戏体验相关的视觉选择性注意力的快速改善。
Front Hum Neurosci. 2018 Feb 13;12:47. doi: 10.3389/fnhum.2018.00047. eCollection 2018.