Veerkamp Kirsten, Müller Daniel, Pechler Gwyneth A, Mann David L, Olivers Christian N L
Amsterdam Movement Sciences & Institute for Brain and Behavior Amsterdam, Department of Human Movement Sciences, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands.
Institute for Brain and Behavior Amsterdam, Department of Experimental and Applied Psychology, Faculty of Behavioural and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands.
J Vis. 2025 Jul 1;25(8):6. doi: 10.1167/jov.25.8.6.
Worldwide, millions of people experience central or peripheral vision loss. The consequences on daily visual functioning are not completely known, in particular because previous studies lacked real-life representativeness. Our aim was to examine the effects of simulated central or peripheral impairment on a range of measures underlying performance in a naturalistic visual search task in a three-dimensional (3D) environment. The task was performed in a 3D virtual reality (VR) supermarket environment while being seated in a swivel chair. We used gaze-contingent masks to simulate vision loss. Participants were allocated to one of three conditions: full vision, central vision loss (a 6° mask), or peripheral vision loss (a 6° aperture) in a between-subject design. Each participant performed four search sequences, each consisting of four target products from a memorized shopping list, under varying contrast levels. Besides search time and accuracy, we tracked navigational, oculomotor, head and torso movements to assess which cognitive and motor components contributed to performance differences. Results showed increased task completion times with simulated central and peripheral vision loss, but more so with peripheral loss. With central vision loss, navigation was less efficient and it took longer to verify targets. Furthermore, participants made more and shorter fixations. With peripheral vision loss, navigation was even less efficient, and it took longer to find and verify a target. Additionally, saccadic amplitudes were reduced. Low contrast particularly affected search with peripheral vision loss. Memory failure, indicating cognitive load, did not differ between conditions. Thus we demonstrate that simulations of central and peripheral vision loss lead to differential search profiles in a naturalistic 3D environment.
在全球范围内,数以百万计的人经历了中央或周边视力丧失。其对日常视觉功能的影响尚不完全清楚,特别是因为先前的研究缺乏现实生活中的代表性。我们的目的是研究模拟的中央或周边视力损害对三维(3D)环境中自然视觉搜索任务表现的一系列潜在测量指标的影响。该任务是在3D虚拟现实(VR)超市环境中坐在转椅上完成的。我们使用注视相关掩蔽来模拟视力丧失。在一项被试间设计中,参与者被分配到三种条件之一:全视力、中央视力丧失(6°掩蔽)或周边视力丧失(6°孔径)。每个参与者在不同对比度水平下执行四个搜索序列,每个序列由记忆购物清单中的四种目标产品组成。除了搜索时间和准确性外,我们还跟踪了导航、眼球运动、头部和躯干运动,以评估哪些认知和运动成分导致了表现差异。结果显示,模拟中央和周边视力丧失时任务完成时间增加,但周边视力丧失时增加得更多。中央视力丧失时,导航效率较低,验证目标所需时间更长。此外,参与者的注视次数更多且持续时间更短。周边视力丧失时,导航效率更低,找到并验证目标所需时间更长。此外,扫视幅度减小。低对比度尤其影响周边视力丧失时的搜索。表明认知负荷的记忆失误在不同条件下没有差异。因此,我们证明了中央和周边视力丧失的模拟在自然的3D环境中会导致不同的搜索模式。