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在虚拟现实中使用瞳孔测量法作为噪声环境下语音研究的工具。

Using Pupillometry in Virtual Reality as a Tool for Speech-in-Noise Research.

作者信息

Pielage Hidde, Plain Bethany, van de Ven Sjors, Saunders Gabrielle H, Versfeld Niek J, Kramer Sophia E, Zekveld Adriana A

机构信息

Amsterdam Universitair Medisch Centrum Location Vrije Universiteit Amsterdam, Otolaryngology-Head and Neck Surgery, Section Ear & Hearing, De Boelelaan 1117, Amsterdam 1081 HV, the Netherlands.

Eriksholm Research Centre, Rørtangvej 20, Snekkersten 3070, Denmark.

出版信息

Ear Hear. 2025 Jul 2. doi: 10.1097/AUD.0000000000001692.

Abstract

OBJECTIVES

Virtual reality (VR) could be used in speech perception research to reduce the gap between the laboratory and real life. However, the suitability of using VR head-mounted displays (HMDs) warrants investigation, especially when pupillometric measurements are required. The present study aimed to assess if pupil measurements taken within an HMD would be sensitive to changes in listening effort related to a speech perception task. Task load of a VR speech-in-noise task was manipulated while pupil size was recorded within an HMD. The present study also assessed if VR could be used to simulate the copresence of other persons during listening, which is often an important aspect of real-life listening. To this end, participants completed the speech-in-noise task both in the copresence of virtual persons (agents) and while the virtual persons were replaced with visual distractors.

DESIGN

Thirty-three normal-hearing participants were provided with a VR-HMD and completed a speech-in-noise task in a virtual environment while their pupil size was measured. Participants were simultaneously presented with two sentences-one to each ear-which were masked by stationary noise that was 3 dB louder (-3 dB signal to noise ratio) than the sentences. Task load was manipulated by having participants attend to and repeat either one sentence or both sentences. Participants did the task both while accompanied by two virtual agents who provided positive (head nodding) and negative (head shaking) feedback on some trials, or in the presence of two visual distractors that did not provide feedback (control condition). We assessed the effect of task load and copresence on performance, measures of pupil size (baseline pupil size and peak pupil dilation), and several subjective ratings. Participants also completed two questionnaires related to their experience of the virtual environment.

RESULTS

Task load significantly affected baseline pupil size, peak pupil dilation, and subjective ratings of effort, task difficulty, and performance. However, the manipulation of virtual copresence did not affect any of the outcome measures. The effect of task load on performance could not be assessed, as single-sentence conditions often resulted in a ceiling score (100% correct). An exploratory analysis provided some indication that trials following positive feedback from the agents (as compared to no feedback) showed increased baseline pupil sizes. Scores on the questionnaires indicated that participants were not highly immersed in the virtual environment, possibly explaining why they were largely unaffected by the virtual copresence manipulation.

CONCLUSIONS

The finding that baseline pupil size and peak pupil dilation were sensitive to the manipulation of task load suggests that HMD pupillometry is sensitive to changes in arousal and effort. This supports the idea that VR-HMDs can be successfully combined with speech perception research using pupillometry. The lack of an effect of the virtual copresence manipulation on the physiological and subjective measures suggests that more advanced simulations may be required in a VR setting to study the effects of copresence. Weak evidence was found that positive feedback to participants was associated with increased baseline pupil size on subsequent trials; future studies should further examine the impact of feedback on listening.

摘要

目的

虚拟现实(VR)可用于言语感知研究,以缩小实验室与现实生活之间的差距。然而,使用VR头戴式显示器(HMD)的适用性值得研究,尤其是在需要进行瞳孔测量时。本研究旨在评估在HMD内进行的瞳孔测量是否对与言语感知任务相关的听力努力变化敏感。在记录HMD内瞳孔大小的同时,对VR噪声中言语任务的任务负荷进行了操纵。本研究还评估了VR是否可用于模拟倾听过程中他人的共在情况,这在现实生活中的倾听中通常是一个重要方面。为此,参与者在虚拟人物(智能体)共在的情况下以及虚拟人物被视觉干扰物取代的情况下完成了噪声中言语任务。

设计

为33名听力正常的参与者提供了VR-HMD,并在虚拟环境中完成了噪声中言语任务,同时测量他们的瞳孔大小。参与者同时被呈现两个句子——每只耳朵一个——这些句子被比句子高3 dB的固定噪声掩盖(信噪比为-3 dB)。通过让参与者关注并重复一个句子或两个句子来操纵任务负荷。参与者在由两个提供积极(点头)和消极(摇头)反馈的虚拟智能体陪伴下完成任务,或者在存在两个不提供反馈的视觉干扰物的情况下完成任务(对照条件)。我们评估了任务负荷和共在对表现、瞳孔大小测量值(基线瞳孔大小和瞳孔最大扩张)以及几项主观评分的影响。参与者还完成了两份与他们的虚拟环境体验相关的问卷。

结果

任务负荷显著影响基线瞳孔大小、瞳孔最大扩张以及努力程度、任务难度和表现的主观评分。然而,虚拟共在的操纵并未影响任何结果测量值。由于单句条件下的分数往往达到满分(100%正确),因此无法评估任务负荷对表现的影响。一项探索性分析提供了一些迹象表明,在来自智能体的积极反馈(与无反馈相比)之后的试验中,基线瞳孔大小有所增加。问卷得分表明参与者并未高度沉浸在虚拟环境中,这可能解释了为什么他们在很大程度上不受虚拟共在操纵的影响。

结论

基线瞳孔大小和瞳孔最大扩张对任务负荷操纵敏感这一发现表明,HMD瞳孔测量对唤醒和努力程度的变化敏感。这支持了VR-HMD可以成功地与使用瞳孔测量的言语感知研究相结合的观点。虚拟共在操纵对生理和主观测量值没有影响,这表明在VR环境中可能需要更先进的模拟来研究共在的影响。发现了微弱的证据表明对参与者的积极反馈与后续试验中基线瞳孔大小增加有关;未来的研究应进一步考察反馈对倾听的影响。

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