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虚拟现实中的一种新型反应时间评估:相较于计算机化测试的优势。

A novel reaction time assessment in virtual reality: Advantages over computerized tests.

作者信息

Loushy Kay Topaz, Been Ella, Pick Chaim G

机构信息

Department of Anatomy and Anthropology, School of Medicine, Gray Faculty of Medical and Health Sciences, Tel-Aviv University, Tel Aviv, Israel.

Sylvan Adams Sports Science Institute, Tel Aviv University, Tel Aviv, Israel.

出版信息

Behav Res Methods. 2025 Jul 16;57(8):227. doi: 10.3758/s13428-025-02752-w.

Abstract

Reaction time (RT) is a fundamental cognitive function impacting daily life and sports activities. Despite the increasing use of virtual reality (VR) for cognitive assessments, its efficacy for RT assessments remains uncertain. We aimed to develop and validate a novel RT test in VR, and to explore the potential contributions of VR technology to RT assessment. Forty-eight participants completed a computerized RT test (COM-RT) and a novel RT test in VR (VR-RT). The latter replicated the COM-RT test, assessing simple and choice RTs. Additionally, it introduced more complex conditions: reaching to touch static stimuli in known or unknown locations or moving stimuli. Correlations and differences between the tests and tasks were examined. Moderate-to-strong linear correlations were found between the tests for the simple (r ≥ 0.642) and choice (r ≥ 0.736) tasks, and the difference between them (r ≥ 0.677) (p < 0.001). However, RTs were significantly longer in the VR-RT test compared with the COM-RT test (p < 0.001). Significant differences were found among the RT-VR tasks (p < 0.001): reaching to touch stimuli involved longer RTs compared with pressing a button, and RT was even longer when stimuli appeared in unexpected locations. Moving stimuli were associated with shorter RT. Additionally, movement velocity was significantly higher when reaching for dynamic versus static stimuli in known or unknown locations (p < 0.001). VR is valid for RT measurement, yet its outcomes should be interpreted within its framework rather than in comparison to computer assessments. Furthermore, VR offers additional possibilities, such as using lifelike stimuli and measuring kinematics.

摘要

反应时间(RT)是一种影响日常生活和体育活动的基本认知功能。尽管虚拟现实(VR)在认知评估中的应用越来越广泛,但其在RT评估中的有效性仍不确定。我们旨在开发并验证一种新的VR RT测试,并探讨VR技术对RT评估的潜在贡献。48名参与者完成了一项计算机化RT测试(COM-RT)和一项新的VR RT测试(VR-RT)。后者复制了COM-RT测试,评估简单反应时间和选择反应时间。此外,它引入了更复杂的条件:在已知或未知位置触摸静态刺激物或移动刺激物。检查了测试和任务之间的相关性和差异。在简单任务(r≥0.642)和选择任务(r≥0.736)的测试之间以及它们之间的差异(r≥0.677)(p<0.001)中发现了中度到强的线性相关性。然而,与COM-RT测试相比,VR-RT测试中的反应时间明显更长(p<0.001)。在RT-VR任务之间发现了显著差异(p<0.001):与按下按钮相比,触摸刺激物的反应时间更长,当刺激物出现在意外位置时反应时间甚至更长。移动刺激物与较短的反应时间相关。此外,在已知或未知位置伸手去触摸动态刺激物与静态刺激物时,移动速度明显更高(p<0.001)。VR可有效测量反应时间,但其结果应在其框架内解释,而不是与计算机评估进行比较。此外,VR还提供了其他可能性,例如使用逼真的刺激物和测量运动学。

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