Monaghesh Elham, Farhang Sara, Samad-Soltani Taha
Department of Health Information Technology, School of Management and Medical Informatics, Tabriz University of Medical Sciences, Tabriz, Iran.
Research Center of Psychiatry and Behavioral Sciences, Tabriz University of Medical Sciences, Tabriz, Iran; University of Groningen, University Medical Center Groningen, University Center for Psychiatry, Rob Giel Research Center, Hanzeplein 1, Postbus, 30.001, HPC CC72, Groningen, RB 9700, Netherlands.
J Behav Ther Exp Psychiatry. 2025 Dec;89:102055. doi: 10.1016/j.jbtep.2025.102055. Epub 2025 Aug 23.
patients with schizophrenia have deficits in social cognition and functioning. Virtual reality is a 3D real-world simulation created by a computer. Virtual reality-based cognitive behavioral therapy might increase effectiveness and acceptability of treatment for these patients. This study investigated the efficacy of VR-CBT compared to traditional CBT in improving these outcomes in patients with recent-onset schizophrenia.
In this open-label, randomized controlled trial, 60 patients with schizophrenia (36 men, 24 women) were randomized to receive either four sessions of VR-CBT or traditional CBT, in addition to pharmacological treatment. The VR environment simulated a bus trip with 11 neutral-faced avatars. Outcomes were assessed using the Positive and Negative Syndrome Scale (PANSS; positive symptom subscale), the Green Paranoid Thoughts Scale (GPTS), and the Reading the Mind in the Eyes Test (Eyes Test) at baseline and post-treatment. Data were analyzed using repeated measures ANOVA.
Both groups showed significant improvements in all measures (p < 0.05). However, the VR-CBT group demonstrated significantly greater reductions in PANSS (p < 0.001) and GPTS scores (p < 0.001), and a significantly greater increase in Eyes Test scores (p < 0.002) compared to the CBT group. No adverse effects were reported.
VR-CBT appears to be a promising adjunct to standard treatment for recent-onset schizophrenia, offering superior improvements in positive symptoms, paranoia, and ToM compared to traditional CBT. Further research is warranted to examine the long-term effects and underlying mechanisms of VR-CBT in this population.
精神分裂症患者存在社会认知和功能缺陷。虚拟现实是由计算机创建的三维真实世界模拟。基于虚拟现实的认知行为疗法可能会提高这些患者治疗的有效性和可接受性。本研究调查了与传统认知行为疗法相比,虚拟现实认知行为疗法(VR-CBT)在改善近期发病精神分裂症患者这些结局方面的疗效。
在这项开放标签的随机对照试验中,60名精神分裂症患者(36名男性,24名女性)被随机分配接受4次VR-CBT或传统认知行为疗法,同时接受药物治疗。VR环境模拟了一次公交车之旅,有11个表情中立的虚拟角色。在基线和治疗后,使用阳性和阴性症状量表(PANSS;阳性症状子量表)、格林偏执思维量表(GPTS)和眼神解读测验(眼神测验)评估结局。使用重复测量方差分析对数据进行分析。
两组在所有测量指标上均有显著改善(p<0.05)。然而,与认知行为疗法组相比,VR-CBT组在PANSS(p<0.001)和GPTS评分(p<0.001)上的降低幅度显著更大,在眼神测验评分上的增加幅度显著更大(p<0.002)。未报告不良反应。
VR-CBT似乎是近期发病精神分裂症标准治疗的一种有前景的辅助治疗方法,与传统认知行为疗法相比,在阳性症状、偏执和心理理论方面有更显著的改善。有必要进一步研究VR-CBT在该人群中的长期效果和潜在机制。