Berkhof M, van der Stouwe E C D, Pot-Kolder R M C A, van der Gaag M, Veling W, Geraets C N W
University Medical Center Groningen, University of Groningen, Groningen, the Netherlands.
Department of Clinical Psychology, VU University, Amsterdam, the Netherlands.
Acta Psychiatr Scand. 2025 Mar;151(3):293-303. doi: 10.1111/acps.13713. Epub 2024 Jun 9.
Virtual Reality cognitive behavioral therapy (VR-CBT) has proven to be an effective treatment method for paranoia and anxiety in psychosis. However, it is unknown, which individuals benefit most from VR-CBT. Previous studies examined factors affecting the treatment effect of regular CBTp, including illness duration, paranoia, depression, and pre-therapy avoidance behaviors, but results are inconsistent. The study aims to investigate the factors that influence the effectiveness of VR-CBT.
A total of 95 participants with a psychotic disorder and at least moderate paranoia (GTPS >40) were included in this explorative study. Data were collected as part of a multicenter randomized controlled trial in which participants were assigned to VR-CBT or treatment as usual (TAU). The VR-CBT group received 16 sessions of individual treatment. A moderator analysis was conducted to examine the influence of baseline demographic (age, gender, and education level) and clinical characteristics (duration of illness, paranoia, anxiety, depression, safety behavior, self-esteem, and social functioning) on treatment effects of paranoia and anxiety as measured with questionnaires and the experience sampling method (ESM) directly after treatment (12 weeks after baseline).
More use of safety behavior at baseline resulted in greater benefits of VR-CBT on paranoid ideation and ESM paranoia. A higher age was associated with greater benefits of VR-CBT on social anxiety but not paranoia outcomes. There was no consistent evidence of moderation by any of the other sociodemographic or clinical variables for paranoid ideation and social anxiety.
Our findings suggest that a diverse spectrum of patients, with different backgrounds and symptom severity may be able to benefit from VR-CBT. VR-CBT can be recommended to a broad spectrum of patients with psychotic disorders, and particularly those with high levels of safety behaviors, including severe avoidance, seem to benefit more.
虚拟现实认知行为疗法(VR-CBT)已被证明是治疗精神病性障碍中偏执和焦虑的有效方法。然而,尚不清楚哪些个体从VR-CBT中获益最大。先前的研究考察了影响常规CBTp治疗效果的因素,包括病程、偏执、抑郁和治疗前的回避行为,但结果并不一致。本研究旨在调查影响VR-CBT疗效的因素。
本探索性研究共纳入95名患有精神病性障碍且至少有中度偏执(GTPS>40)的参与者。数据收集是一项多中心随机对照试验的一部分,参与者被分配到VR-CBT组或常规治疗(TAU)组。VR-CBT组接受16次个体治疗。进行了调节分析,以检验基线人口统计学特征(年龄、性别和教育水平)和临床特征(病程、偏执、焦虑、抑郁、安全行为、自尊和社会功能)对治疗后(基线后12周)通过问卷和经验抽样法(ESM)测量的偏执和焦虑治疗效果的影响。
基线时更多地使用安全行为会使VR-CBT对偏执观念和ESM偏执产生更大的益处。年龄较大与VR-CBT对社交焦虑而非偏执结果的更大益处相关。对于偏执观念和社交焦虑,没有一致的证据表明其他任何社会人口统计学或临床变量具有调节作用。
我们的研究结果表明,具有不同背景和症状严重程度的广泛患者群体可能能够从VR-CBT中获益。VR-CBT可推荐给广泛的精神病性障碍患者,特别是那些安全行为水平较高的患者,包括严重回避行为的患者似乎获益更多。