Felten Renaud, Bigaut Kevin, Wirth Thomas, Kremer Laurent, Gauer Lucas, Arnold Cécile, Ollivier Irène, Godet Julien, Scherlinger Marc, Dubois Maxime, Sebbag Eden, De Sèze Jerome, Gottenberg Jacques-Eric
Service de Rhumatologie, CHU de Strasbourg - Hôpital de Hautepierre, Strasbourg, France.
Service de Neurologie, CHU de Strasbourg - Hautepierre, Strasbourg, France.
BMC Med Educ. 2025 Aug 30;25(1):1231. doi: 10.1186/s12909-025-07536-6.
Lumbar puncture (LP) procedure can be challenging, creating stress for both patients and students. This study assesses the effectiveness of augmented reality (AR) and haptic feedback simulation training compared to traditional bedside teaching.
We conducted a prospective, single center, randomized controlled clinical trial with two parallel groups of medical students inexperienced in LP. Students were randomized to either the simulation group or the control group receiving traditional bedside teaching. Patients requiring LPs as part of their routine care were randomized. The primary outcome was LP success rate. Secondary outcomes included procedure duration, complication rates and patient and student perceptions.
The study included 55 patients (AR group: n = 29; control group: n = 26). LP success rates were similar between groups (AR: 46.4%, control: 40.0%; p = 0.9). Median procedure duration was shorter in the AR group (138 s [IQR 37-454]) compared to the control group (695 s [IQR 15-900]), though not statistically significant (p = 0.67). Patient pain and anxiety scores did not differ significantly, but patients reported greater ease and higher satisfaction with simulator-trained students. Students in the AR group expressed greater comfort performing the procedure (7/10 vs. 6/10; p = 0.04). Complication rates were low and comparable across groups.
Although augmented reality simulation training did not improve LP success rate, it improved the procedural speed and student ease without compromising technical performance. Patients preferred to be handled by simulator-trained students. These findings support the integration of AR technologies in medical training to improve efficiency and relational skills.
GOV: ID NCT05269238, Registration Date 2022-01-14.
腰椎穿刺(LP)操作具有挑战性,会给患者和学生都带来压力。本研究评估了与传统床边教学相比,增强现实(AR)和触觉反馈模拟训练的有效性。
我们进行了一项前瞻性、单中心、随机对照临床试验,将两组对LP操作缺乏经验的医学生分为平行组。学生被随机分为模拟组或接受传统床边教学的对照组。将需要进行LP作为常规护理一部分的患者也进行随机分组。主要结局是LP成功率。次要结局包括操作持续时间、并发症发生率以及患者和学生的感受。
该研究纳入了55例患者(AR组:n = 29;对照组:n = 26)。两组的LP成功率相似(AR组:46.4%,对照组:40.0%;p = 0.9)。AR组的中位操作持续时间(138秒[四分位间距37 - 454])比对照组(695秒[四分位间距15 - 900])短,尽管差异无统计学意义(p = 0.67)。患者的疼痛和焦虑评分没有显著差异,但患者报告称,由接受模拟器训练的学生操作时感觉更轻松,满意度更高。AR组的学生在进行该操作时表现出更高的舒适度(7/10对6/10;p = 0.04)。并发症发生率较低,且两组相当。
尽管增强现实模拟训练并未提高LP成功率,但它提高了操作速度,让学生操作起来更轻松,且不影响技术表现。患者更愿意让接受模拟器训练的学生进行操作。这些发现支持将AR技术整合到医学培训中,以提高效率和人际关系技能。
美国国立医学图书馆临床试验注册库:ID NCT05269238,注册日期2022年1月14日。