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一项针对儿童癌症幸存者使用电子游戏的多方面认知训练计划的随机对照临床试验的研究方案。

Study protocol for a randomized controlled clinical trial of a multifaceted cognitive training program using video games in childhood cancer survivors.

作者信息

González-Pérez Carlos, Fernández-Jiménez Eduardo, Moran Elena, Melero Helena, Malpica Norberto, Álvarez-Linera Juan, Alonso Puig Mario, Plaza Diego, Pérez-Martínez Antonio

机构信息

Department of Pediatric Hemato-Oncology, La Paz University Hospital, Madrid, Spain.

Department of Psychiatry, Clinical Psychology and Mental Health, La Paz University Hospital, Madrid, Spain.

出版信息

PLoS One. 2025 Sep 2;20(9):e0314118. doi: 10.1371/journal.pone.0314118. eCollection 2025.

Abstract

This randomized controlled trial aims to evaluate the efficacy of a cognitive training program using video games in improving neuropsychological, neurological, immunological, and inflammatory parameters in childhood cancer survivors. This study will recruit 56 patients aged 8-17 years who have completed cancer treatment 1-8 years prior to enrollment. Participants will be randomized to either the video game intervention or waiting group. The primary objectives are analyzing potential changes in neuropsychological tests covering all neurocognitive domains, neuroimaging tests (structural, diffusion, and functional imaging), and immune and inflammatory biomarker levels after video game intervention. The secondary objectives are to define the prevalence of neurocognitive deficits in the study population, analyze psychological and emotional self-perception and parental perception after the intervention, and assess the feasibility of implementing this new intervention methodology. The inclusion criteria comprise specific diagnoses (central nervous system [CNS] cancer, hematologic malignancies, extracranial solid tumors, and nonmalignant hematological diseases requiring allogeneic hematopoietic progenitor transplantation) and treatments (CNS surgery, radiotherapy, intrathecal/intraventricular chemotherapy, neurotoxic systemic chemotherapy, and hematopoietic stem cell transplantation). Patients with active disease, relapse, or prior neurological or psychiatric pathology will be excluded. This study will improve the understanding and management of neurocognitive sequelae in childhood cancer survivors and ultimately enhance their quality of life. Trial identifier: NCT06312969.

摘要

这项随机对照试验旨在评估使用电子游戏的认知训练计划对改善儿童癌症幸存者的神经心理学、神经学、免疫学和炎症参数的疗效。本研究将招募56名年龄在8至17岁之间的患者,这些患者在入组前1至8年已完成癌症治疗。参与者将被随机分为电子游戏干预组或等待组。主要目标是分析电子游戏干预后涵盖所有神经认知领域的神经心理学测试、神经影像学测试(结构、扩散和功能成像)以及免疫和炎症生物标志物水平的潜在变化。次要目标是确定研究人群中神经认知缺陷的患病率,分析干预后心理和情绪的自我认知以及家长的认知,并评估实施这种新干预方法的可行性。纳入标准包括特定诊断(中枢神经系统[CNS]癌症、血液系统恶性肿瘤、颅外实体瘤以及需要异基因造血祖细胞移植的非恶性血液疾病)和治疗方法(CNS手术、放疗、鞘内/脑室内化疗、神经毒性全身化疗以及造血干细胞移植)。患有活动性疾病、复发或既往有神经或精神疾病史的患者将被排除。本研究将增进对儿童癌症幸存者神经认知后遗症的理解和管理,并最终提高他们的生活质量。试验标识符:NCT06312969。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/7052/12404409/e37aa16f98f7/pone.0314118.g001.jpg

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