Weng Yih-Ming, Li Yi-Xuan, Chang Ching-Hao, Huang Su-Fei, Liao Jung-Yu, Huang Kuei-Yu, Hsu Hsiao-Pei, Huang Chiu-Mieh, Guo Jong Long
Department of Health Promotion and Health Education, College of Education, National Taiwan Normal University, Taipei, Taiwan.
Tri-Service General Hospital, Tingzhou Branch, Taipei, Taiwan.
J Med Internet Res. 2025 Sep 3;27:e76109. doi: 10.2196/76109.
Adolescent substance use remains a critical and persistent public health concern worldwide. The initiation of drug use during adolescence is often associated with long-term negative health, social, and academic outcomes. As structured environments where young people spend a large portion of their time, schools are in a unique position to implement early prevention strategies to effectively address this issue. In recent years, digital technologies have emerged as promising tools for delivering health education in engaging and scalable ways.
This study aimed to develop and evaluate an interactive digital intervention (IDI) program designed to improve high school students' knowledge related to illegal drugs, enhance their health literacy, and promote greater learner engagement. Specifically, the study sought to compare the outcomes of a digital teaching model with those of traditional textbook-based instruction.
A quasi-experimental, pre-post design was adopted involving 768 senior high school students aged between 16 and 18 years from 9 randomly selected schools. The schools were assigned to either the IDI group (n=379, 49.3%) or the traditional didactic (TD) group (n=389, 50.7%). The IDI group received a 6-unit web-based substance use prevention program with interactive features such as videos, quizzes, and scenario-based discussions. The TD group received conventional classroom instruction using standard textbooks. After accounting for student attrition and absences, 651 students remained for final analysis (IDI: n=305, 46.9%; TD: n=346, 53.1%). Paired t tests and generalized estimating equations (GEEs) were used to assess within- and between-group differences, adjusting for age and gender.
An intragroup comparison revealed that the IDI group had significantly greater improvements in the following variables: knowledge (t=-5.23, P<.01), health literacy (t=-3.18, P<.01), functional literacy (t=-3.50, P<.01), critical literacy (t=-2.79, P=.01), communicative literacy (t=-2.26, P=.02), and learner engagement (t=-3.40, P<.01), including cognitive engagement (t=-2.20, P=.03) and emotional engagement (t=-3.84, P<.01). While most results were consistent across paired t test and GEE analyses, cognitive engagement did not show significant intergroup differences.
Our findings support the potential of IDIs for improving knowledge, health literacy, and engagement among high school students. Compared to traditional instruction, digital programs may provide a more engaging and impactful method for substance use prevention in educational settings. However, the intervention did not significantly improve all targeted outcomes, such as refusal skills and perceived harmfulness, suggesting the need for refined targeting and longer implementation periods. Further studies may explore the long-term behavioral outcomes and the scalability of such interventions.
青少年药物使用仍是全球范围内一个关键且持续存在的公共卫生问题。青少年时期开始使用毒品往往与长期负面的健康、社会和学业后果相关。学校作为年轻人度过大量时间的结构化环境,在实施早期预防策略以有效解决这一问题方面具有独特地位。近年来,数字技术已成为以引人入胜且可扩展的方式提供健康教育的有前景工具。
本研究旨在开发并评估一个交互式数字干预(IDI)项目,该项目旨在提高高中生与非法药物相关的知识,增强他们的健康素养,并促进更高的学习者参与度。具体而言,该研究试图将数字教学模式的结果与传统基于教科书的教学结果进行比较。
采用准实验前后测设计,涉及来自9所随机选择学校的768名年龄在16至18岁之间的高中生。这些学校被分配到IDI组(n = 379,49.3%)或传统讲授(TD)组(n = 389,50.7%)。IDI组接受一个基于网络的6单元药物使用预防项目,该项目具有视频、测验和基于情景的讨论等交互式功能。TD组接受使用标准教科书的传统课堂教学。在考虑学生流失和缺勤情况后,651名学生留作最终分析(IDI组:n = 305,46.9%;TD组:n = 346,53.1%)。使用配对t检验和广义估计方程(GEE)来评估组内和组间差异,并对年龄和性别进行调整。
组内比较显示,IDI组在以下变量上有显著更大的改善:知识(t = -5.23,P <.01)、健康素养(t = -3.18,P <.01)、功能素养(t = -3.50,P <.01)、批判性素养(t = -2.79,P =.01)、沟通素养(t = -2.26,P =.02)和学习者参与度(t = -3.40,P <.01),包括认知参与度(t = -2.20,P =.03)和情感参与度(t = -3.84,P <.01)。虽然大多数结果在配对t检验和GEE分析中是一致的,但认知参与度没有显示出显著的组间差异。
我们的研究结果支持交互式数字干预在提高高中生知识、健康素养和参与度方面的潜力。与传统教学相比,数字项目可能为教育环境中的药物使用预防提供一种更具吸引力和影响力的方法。然而,该干预并未显著改善所有目标结果,如拒绝技能和感知危害性,这表明需要更精准的目标设定和更长的实施期。进一步的研究可以探索此类干预的长期行为结果和可扩展性。