Srikasem Sirikanyawan, Seephom Sunisa, Viriyopase Atthaphon, Phutrakool Phanupong, Khowinthaseth Sirhavich, Narajeenron Khuansiri
Adult and Gerontological Nursing Department, Srisavarindhira Thai Red Cross Institute of Nursing, Bangkok, Thailand.
Department of Emergency Medicine, Faculty of Medicine, Chulalongkorn University, Bangkok, Thailand.
JMIR Med Educ. 2025 Sep 24;11:e70726. doi: 10.2196/70726.
Burnout among emergency room health care workers (HCWs) has reached critical levels, affecting up to 43% of HCWs and 35% of emergency medicine personnel during the COVID-19 pandemic. Nurses were most affected, followed by physicians, leading to absenteeism, reduced care quality, and turnover rates as high as 78% in some settings such as Thailand. Beyond workforce instability, burnout compromises patient safety. Each 1-unit increase in emotional exhaustion has been linked to a 2.63-fold rise in reports of poor care quality, 30% increase in patient falls, 47% increase in medication errors, and 32% increase in health care-associated infections. Burnout is also associated with lower job satisfaction, worsening mental health, and increased intent to leave the profession. These findings underscore the urgent need for effective strategies to reduce stress and burnout in emergency care.
This study aimed to evaluate the effectiveness and effect size of a multimodal learning approach-Emergency Room Virtual Simulation Interprofessional Education (ER-VIPE)-that integrates medical movies, massive online open courses (MOOCs), and computer- or virtual reality (VR)-based simulations with co-debriefing for reducing burnout and stress among future health care professionals compared with approaches lacking co-debriefing or using only movies and MOOCs.
A single-blind, quasi-experimental study was conducted at a university hospital from August 2022 to September 2023 using a 3-group treatment design. Group A (control) participated in a 3D computer-based, simulation-based interprofessional education (SIMBIE) without debriefing. Group B received the ER-VIPE intervention. Group C received the same as Group B, but the computer-based SIMBIE was replaced with 3D VR-SIMBIE. SIMBIE activities simulated a COVID-19 pneumonia crisis. Outcomes included the Dundee Stress State Questionnaire (DSSQ) and the Copenhagen Burnout Inventory, with trait anxiety as a behavioral control. Stress and burnout were measured at baseline, pre-intervention, postintervention, and 1-month follow-up. Generalized estimating equations were used to analyze group differences, with statistical significance set at P<.05.
We randomized 87 undergraduate students from various health programs into the 3 groups (n=29 each). Participants' mean age was 22 years, with 71% (62/87) as women. After the 1-month post-SIMBIE follow-up, adjusted analyses revealed positive trends in DSSQ-engagement across all groups, with Group B showing a significant increase compared with Group A (mean difference=3.93; P=.001). DSSQ-worry and DSSQ-distress scores decreased nonsignificantly across all groups. Burnout scores also improved across groups, with Group B having a significantly lower score than Group A (mean difference=-2.02; P=.02). No significant burnout differences were found between Group C and Groups A or B.
A multimodal learning approach combining medical movies, MOOCs, and 3D computer-based SIMBIE with co-debriefing effectively improved engagement, reduced stress, and lowered burnout among future health care professionals. This scalable educational framework may help enhance well-being and resilience in high-pressure clinical environments.
急诊医护人员的职业倦怠已达到危急程度,在新冠疫情期间,高达43%的医护人员和35%的急诊医学人员受到影响。护士受影响最为严重,其次是医生,这导致旷工、护理质量下降,在泰国等一些地区,人员流失率高达78%。除了劳动力不稳定外,职业倦怠还会危及患者安全。情感耗竭每增加1个单位,护理质量差的报告就会增加2.63倍,患者跌倒增加30%,用药错误增加47%,医疗相关感染增加32%。职业倦怠还与工作满意度降低、心理健康恶化以及离职意愿增加有关。这些发现凸显了迫切需要采取有效策略来减轻急诊护理中的压力和职业倦怠。
本研究旨在评估一种多模式学习方法——急诊室虚拟模拟跨专业教育(ER-VIPE)的有效性和效应量,该方法将医学电影、大规模在线开放课程(MOOC)以及基于计算机或虚拟现实(VR)的模拟与共同汇报相结合,以与缺乏共同汇报或仅使用电影和MOOC的方法相比,减少未来医护人员的职业倦怠和压力。
2022年8月至2023年9月,在一家大学医院进行了一项单盲、准实验研究,采用三组治疗设计。A组(对照组)参加了基于3D计算机的模拟跨专业教育(SIMBIE),但没有进行汇报。B组接受ER-VIPE干预。C组接受与B组相同的干预,但基于计算机的SIMBIE被3D VR-SIMBIE取代。SIMBIE活动模拟了新冠肺炎危机。结果包括邓迪压力状态问卷(DSSQ)和哥本哈根职业倦怠量表,特质焦虑作为行为对照。在基线、干预前、干预后和1个月随访时测量压力和职业倦怠。使用广义估计方程分析组间差异,统计学显著性设定为P<0.05。
我们将87名来自不同健康项目的本科生随机分为3组(每组n = 29)。参与者的平均年龄为22岁,71%(62/87)为女性。在SIMBIE随访1个月后,调整分析显示所有组的DSSQ参与度均呈积极趋势,B组与A组相比有显著增加(平均差异 = 3.93;P = 0.001)。所有组的DSSQ担忧和DSSQ痛苦得分均无显著下降。各组的职业倦怠得分也有所改善,B组的得分显著低于A组(平均差异 = -2.02;P = 0.02)。C组与A组或B组之间未发现显著的职业倦怠差异。
将医学电影、MOOC和基于3D计算机的SIMBIE与共同汇报相结合的多模式学习方法有效地提高了参与度,减轻了压力,并降低了未来医护人员的职业倦怠。这种可扩展的教育框架可能有助于在高压临床环境中提高幸福感和恢复力。