Samet M G, Geiselman R E, Landee B M
Percept Mot Skills. 1982 Jun;54(3 Pt 2):1303-10. doi: 10.2466/pms.1982.54.3c.1303.
16 subjects learned each of two tactical display symbol sets (conventional symbols and iconic symbols) in turn and were then shown a series of graphic displays containing various symbol configurations. For each display, the subject was asked questions corresponding to different behavioral processes relating to symbol use (identification, search, comparison, pattern recognition). The results indicated that: (a) conventional symbols yielded faster pattern-recognition performance than iconic symbols, and iconic symbols did not yield faster identification than conventional symbols, and (b) the portrayal of additional feature information (through the use of perimeter density or vector projection coding) slowed processing of the core symbol information in four tasks, but certain symbol-design features created less perceptual interference and had greater correspondence with the portrayal of specific tactical concepts than others. The results were discussed in terms of the complexities involved in the selection of symbol design features for use in graphic tactical displays.
16名受试者依次学习了两种战术显示符号集(传统符号和象形符号),然后观看了一系列包含各种符号配置的图形显示。对于每个显示,受试者会被问到与符号使用相关的不同行为过程(识别、搜索、比较、模式识别)对应的问题。结果表明:(a)传统符号在模式识别性能上比象形符号更快,且象形符号在识别速度上并不比传统符号快;(b)在四项任务中,额外特征信息的描绘(通过使用周边密度或矢量投影编码)减缓了核心符号信息的处理,但某些符号设计特征产生的感知干扰较小,并且与特定战术概念的描绘相比其他特征具有更大的对应性。根据为图形战术显示选择符号设计特征所涉及的复杂性对结果进行了讨论。